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Any examples of "realistic" dungeons?
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<blockquote data-quote="FoxWander" data-source="post: 2764997" data-attributes="member: 1356"><p>I'm looking for examples of realistic, well thought out dungeons. What I mean is- dungeons that actually make sense for what they are supposed to be. As opposed to a random collection of rooms in an interesting layout with traps for the sake of traps that should have logically killed any monsters dwelling in the dungeon long ago... which, btw, would already be long dead as they have no steady food source (other than inept adventurers), no comfortable place to sleep, not to mention no place to even go to the bathroom! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>A friend of mine ran us thru a dungeon awhile back that was, most assuredly, a fun little dungeon crawl (ok, actually a BIG dungeon crawl) however, it made absolutely no sense. It was ostensibly a temple complex but, although we were attacked by guards on several nights, there were no barracks <em>anywhere</em> for such guards to live/sleep/eat/crap in. There was also no safe way for the temple residents to even move around without getting killed by the numerous, lethal traps. It was, as I said above, a random collection of rooms yadda-yadda.</p><p></p><p>Now don't get me wrong, I said it was a fun adventure... it just lacked any kind of "realism"- you know what I mean. I'd like to see a dungeon complex that actually makes sense. Something that has...</p><p> - a way for the people living there to get around without triggering the traps</p><p> - traps laid out only in areas where traps <em>would</em> be- around the treasury, inner sanctum, secret areas, or magic widget thats being guarded.</p><p> - some way for the dungeon denizens to actually <em>survive there!</em> A food supply, living quarters, recreation, etc.</p><p> - some kind of room layout that <em>doesn't</em> come of as "a random collection of rooms..."</p><p> - miscellaneous found treasure in locations that make sense for whatever critter it came from</p><p> - <em>treasure</em> that actually makes sense for whatever critter it came from</p><p></p><p>I've seen a few dungeons and such like this but they were so few I can't actually recall them now. So help me out- have you seen some good dungeons like this? Have you MADE a good dungeon like this? I'm sure the fertile minds of ENWorld can come up with a decent list that can stand as examples for aspiring dungeon crafters.</p></blockquote><p></p>
[QUOTE="FoxWander, post: 2764997, member: 1356"] I'm looking for examples of realistic, well thought out dungeons. What I mean is- dungeons that actually make sense for what they are supposed to be. As opposed to a random collection of rooms in an interesting layout with traps for the sake of traps that should have logically killed any monsters dwelling in the dungeon long ago... which, btw, would already be long dead as they have no steady food source (other than inept adventurers), no comfortable place to sleep, not to mention no place to even go to the bathroom! ;) A friend of mine ran us thru a dungeon awhile back that was, most assuredly, a fun little dungeon crawl (ok, actually a BIG dungeon crawl) however, it made absolutely no sense. It was ostensibly a temple complex but, although we were attacked by guards on several nights, there were no barracks [i]anywhere[/i] for such guards to live/sleep/eat/crap in. There was also no safe way for the temple residents to even move around without getting killed by the numerous, lethal traps. It was, as I said above, a random collection of rooms yadda-yadda. Now don't get me wrong, I said it was a fun adventure... it just lacked any kind of "realism"- you know what I mean. I'd like to see a dungeon complex that actually makes sense. Something that has... - a way for the people living there to get around without triggering the traps - traps laid out only in areas where traps [i]would[/i] be- around the treasury, inner sanctum, secret areas, or magic widget thats being guarded. - some way for the dungeon denizens to actually [i]survive there![/i] A food supply, living quarters, recreation, etc. - some kind of room layout that [i]doesn't[/i] come of as "a random collection of rooms..." - miscellaneous found treasure in locations that make sense for whatever critter it came from - [i]treasure[/i] that actually makes sense for whatever critter it came from I've seen a few dungeons and such like this but they were so few I can't actually recall them now. So help me out- have you seen some good dungeons like this? Have you MADE a good dungeon like this? I'm sure the fertile minds of ENWorld can come up with a decent list that can stand as examples for aspiring dungeon crafters. [/QUOTE]
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