Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Any examples of "realistic" dungeons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arrgh! Mark!" data-source="post: 2765279" data-attributes="member: 14559"><p>The WoT campaignbook Prophecies of the Dragon has one dungeon of note.</p><p></p><p>It's basically a city so old it's half sunk into mud. All the fun of poisonous fumes, crawling through collapsed passageways and pools of stale water. </p><p></p><p>The only "Traps" were natural ones that one might expect to find. the only "Wandering Monsters" were intelligent creatures with a very good reason to be there. </p><p></p><p>I found it rather refreshing to be honest. The players were keen for awhile, but when asked for their opinion they only thought it was "okay". I think they got a bit bored of caving and being swept into underground lakes.</p><p></p><p></p><p>They much prefferred the crumbling tower as they climbed scaffolding and fought bad guys. </p><p></p><p>When I say "Dungeon" I mean "place where encounters roughly happen in the order I predicted them too." this place might be anywhere. It doesn't neccesarily include it being the place where the BBEG holes up. </p><p></p><p>One dungeon I ran the BBEG didn't even live there. It really was a complex filled with secret doors (So guards could get in without triggering traps), dangerous monsties in rooms they shouldn't have gotten into, and so on.</p><p></p><p>This was because he set it up to fool stupid adventurers that he lived there. He actually had quite a nice manor house in a nearby city. </p><p></p><p></p><p>When you make dungeons, make it interesting first and then make sure it fits the setting. It should then be fine.</p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 2765279, member: 14559"] The WoT campaignbook Prophecies of the Dragon has one dungeon of note. It's basically a city so old it's half sunk into mud. All the fun of poisonous fumes, crawling through collapsed passageways and pools of stale water. The only "Traps" were natural ones that one might expect to find. the only "Wandering Monsters" were intelligent creatures with a very good reason to be there. I found it rather refreshing to be honest. The players were keen for awhile, but when asked for their opinion they only thought it was "okay". I think they got a bit bored of caving and being swept into underground lakes. They much prefferred the crumbling tower as they climbed scaffolding and fought bad guys. When I say "Dungeon" I mean "place where encounters roughly happen in the order I predicted them too." this place might be anywhere. It doesn't neccesarily include it being the place where the BBEG holes up. One dungeon I ran the BBEG didn't even live there. It really was a complex filled with secret doors (So guards could get in without triggering traps), dangerous monsties in rooms they shouldn't have gotten into, and so on. This was because he set it up to fool stupid adventurers that he lived there. He actually had quite a nice manor house in a nearby city. When you make dungeons, make it interesting first and then make sure it fits the setting. It should then be fine. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Any examples of "realistic" dungeons?
Top