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Any fans of the Might & Magic games still alive?
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<blockquote data-quote="Croesus" data-source="post: 4355947" data-attributes="member: 35019"><p>Nope - you're not the only fan of these. I'm still irritated that NWC never released a sandbox game for fans to design their own adventures.</p><p> </p><p></p><p></p><p>For me, this one is the hardest. I've never completed MM6. As you say, you can build up until you're powerful enough to beat most everything, but if you follow the plot, it's far too easy to get in over your head. My last attempt came to an end in the town with the werewolves - man those guys are tough (IIRC, the most powerful can autokill with one hit). Lot's of neat stuff to find in this game, if you poke around.</p><p> </p><p></p><p></p><p>Personally, I prefer a Knight to the Monk. The ability to max out Plate, Shield, Body Building and Armsmaster skills is simply unbelievable.</p><p></p><p>This is my favorite MM game. I've completed it three or four times since it first came out (1999 ?). The final area is unusual, fun, and very challenging...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p></p><p></p><p>Yeah, Dragon's are fun, though mostly because of flight and their unlimited breath weapon. In hand to hand, the Human (knight) is hard to beat, and Dark Elves are great all-around characters. Never finished this one, but mostly because I get bored half way through. Not sure why - just seems to bog in the middle.</p><p></p><p>BTW, I noticed you didn't mention MM9. It was so incredibly bad (I think it's the only Might and Magic game van Carnegham had no part in designing). There was potential, but it was clearly pushed out the door just to make a few bucks before NWC sold the franchise. Terrible way to end a great series that began with the amazing Might and Magic I.</p></blockquote><p></p>
[QUOTE="Croesus, post: 4355947, member: 35019"] Nope - you're not the only fan of these. I'm still irritated that NWC never released a sandbox game for fans to design their own adventures. For me, this one is the hardest. I've never completed MM6. As you say, you can build up until you're powerful enough to beat most everything, but if you follow the plot, it's far too easy to get in over your head. My last attempt came to an end in the town with the werewolves - man those guys are tough (IIRC, the most powerful can autokill with one hit). Lot's of neat stuff to find in this game, if you poke around. Personally, I prefer a Knight to the Monk. The ability to max out Plate, Shield, Body Building and Armsmaster skills is simply unbelievable. This is my favorite MM game. I've completed it three or four times since it first came out (1999 ?). The final area is unusual, fun, and very challenging...:) Yeah, Dragon's are fun, though mostly because of flight and their unlimited breath weapon. In hand to hand, the Human (knight) is hard to beat, and Dark Elves are great all-around characters. Never finished this one, but mostly because I get bored half way through. Not sure why - just seems to bog in the middle. BTW, I noticed you didn't mention MM9. It was so incredibly bad (I think it's the only Might and Magic game van Carnegham had no part in designing). There was potential, but it was clearly pushed out the door just to make a few bucks before NWC sold the franchise. Terrible way to end a great series that began with the amazing Might and Magic I. [/QUOTE]
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