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Any fans of the Might & Magic games still alive?
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<blockquote data-quote="Grog" data-source="post: 4417385" data-attributes="member: 6183"><p>MM6 is a lot more playable if you use the correct party - four pure spellcasters. Knights are basically worthless in MM6 (they were vastly improved for MM7 and 8, and kick ass in those games, but in MM6 they're just dead weight), and paladins and archers aren't much better. The best class in MM6 by far is the sorceror, so I always make a party with three sorcerors and either a cleric or a druid. Four sorcerors would probably be doable, but having no healing and status-fixing magic would make the beginning of the game a really tough slog, so I figure it's not worth the extra hassle.</p><p></p><p>With three sorcerors and another pure spellcaster, you can blast your way through the hordes of monsters in no time flat.</p></blockquote><p></p>
[QUOTE="Grog, post: 4417385, member: 6183"] MM6 is a lot more playable if you use the correct party - four pure spellcasters. Knights are basically worthless in MM6 (they were vastly improved for MM7 and 8, and kick ass in those games, but in MM6 they're just dead weight), and paladins and archers aren't much better. The best class in MM6 by far is the sorceror, so I always make a party with three sorcerors and either a cleric or a druid. Four sorcerors would probably be doable, but having no healing and status-fixing magic would make the beginning of the game a really tough slog, so I figure it's not worth the extra hassle. With three sorcerors and another pure spellcaster, you can blast your way through the hordes of monsters in no time flat. [/QUOTE]
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