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Any Fighting Fantasy Conversion Notes?
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<blockquote data-quote="S'mon" data-source="post: 3494298" data-attributes="member: 463"><p>Firetop Mountain has one bit of dungeon ecology that violates my SOD, namely the 4 dwarves in a room in the maze playing dice. Otherwise I can deal with it. I strongly disliked the maze though, an exercise in frustration. Nearly all the FF books have arbitrary frustration mechanics to ensure replay, mind you. I prefer the Lone Wolf approach where you actually have a decent chance to succeed in 1 play.</p><p></p><p>Re monster conversions, I've converted a fair few from Out of the Pit, and I sprung a Shapechanger, the cover star of Forest of Doom, on a PC in my Moldvay B/X pbem, much to his enjoyment as it nearly killed him.</p><p></p><p>Edit: I think overall Forest of Doom is my favourite, along with the Sorcery series. I love the wilderness-as-dungeon flowchart approach, something D&D designers could learn from IMO, it much beats just rolling on a random encounter table.</p></blockquote><p></p>
[QUOTE="S'mon, post: 3494298, member: 463"] Firetop Mountain has one bit of dungeon ecology that violates my SOD, namely the 4 dwarves in a room in the maze playing dice. Otherwise I can deal with it. I strongly disliked the maze though, an exercise in frustration. Nearly all the FF books have arbitrary frustration mechanics to ensure replay, mind you. I prefer the Lone Wolf approach where you actually have a decent chance to succeed in 1 play. Re monster conversions, I've converted a fair few from Out of the Pit, and I sprung a Shapechanger, the cover star of Forest of Doom, on a PC in my Moldvay B/X pbem, much to his enjoyment as it nearly killed him. Edit: I think overall Forest of Doom is my favourite, along with the Sorcery series. I love the wilderness-as-dungeon flowchart approach, something D&D designers could learn from IMO, it much beats just rolling on a random encounter table. [/QUOTE]
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