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General Tabletop Discussion
*TTRPGs General
Any FLGS owners/managers out there?
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<blockquote data-quote="ssampier" data-source="post: 1658139" data-attributes="member: 10205"><p><strong>Flgs</strong></p><p></p><p>Sounds like you have the tools for success. Unfortunately most FLGS die quickly (most small business close within the first six months, actually). It is just too easy to buy your books from Amazon and the like (and not deal with the "comic book guy stereotype").</p><p></p><p>All is not lost, however. You sound like you have some business experience that is invaluable. On other related threads many people noted that a strict game store has "failure" written all over it. Maybe you could diversify your game products with CCGs, comic books, books, and game products. Keep good records what sells and what doesn't.</p><p></p><p>Know your customers, remembering who shops them every month (possibly keeping 3x5 cards or a database record of favorite games/comics). You could even give the good customers some "freebies", such as a percentage off or free dice-set/mini. At the same time you don't want your store to become the hang-out for moochers that waste time and don't buy anything; they often scare away paying customers too. One final thought, I read some research that stated that RPG products are purchased most often in the first two weeks to month of release (I don't have a source on that, sorry). You could use that information to your advantage.</p><p></p><p>I wish you the BEST of luck in your endeavor. I would happen to guess the first six months to a year is the most difficult for the FLGS owner.</p></blockquote><p></p>
[QUOTE="ssampier, post: 1658139, member: 10205"] [b]Flgs[/b] Sounds like you have the tools for success. Unfortunately most FLGS die quickly (most small business close within the first six months, actually). It is just too easy to buy your books from Amazon and the like (and not deal with the "comic book guy stereotype"). All is not lost, however. You sound like you have some business experience that is invaluable. On other related threads many people noted that a strict game store has "failure" written all over it. Maybe you could diversify your game products with CCGs, comic books, books, and game products. Keep good records what sells and what doesn't. Know your customers, remembering who shops them every month (possibly keeping 3x5 cards or a database record of favorite games/comics). You could even give the good customers some "freebies", such as a percentage off or free dice-set/mini. At the same time you don't want your store to become the hang-out for moochers that waste time and don't buy anything; they often scare away paying customers too. One final thought, I read some research that stated that RPG products are purchased most often in the first two weeks to month of release (I don't have a source on that, sorry). You could use that information to your advantage. I wish you the BEST of luck in your endeavor. I would happen to guess the first six months to a year is the most difficult for the FLGS owner. [/QUOTE]
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