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<blockquote data-quote="baradtgnome" data-source="post: 1267730" data-attributes="member: 2722"><p>I ran a home grown 'prophecy' adventure series years ago. I think it fit more into the 'if you don't act' category. the party needed to acquire certain items in order, to defeat a demon. The party got 5 of the 6 items (missed on the last one) so they had to figure out how to stop the demon 1 item short. They were actually way underpowered to slay this demon, but these devices used in a certain order gave them a huge boost. But they could do anything they wanted, and come up with clever ideas I had not considered. (and did). They survived, slew the demon and had a wonderful, memorable adventure. And I was willing to have the demon create the carnage and chaos to the world if they failed.</p><p></p><p>however... it was a huge amount of work on my part to devise this thing, and really required the active participation of all members. missing players would have been a real problem. I have not done another one since.</p><p></p><p>like all other times when you want to lead them by the nose without it feeling like you are leading them by the nose - it takes careful handling. My favorite tactic is to put the information or item needed for nose-leading out of their reach, in such a way that it urks them to no end so they surprise you and get it. After that, it is their idea.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> YMMV good luck</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 1267730, member: 2722"] I ran a home grown 'prophecy' adventure series years ago. I think it fit more into the 'if you don't act' category. the party needed to acquire certain items in order, to defeat a demon. The party got 5 of the 6 items (missed on the last one) so they had to figure out how to stop the demon 1 item short. They were actually way underpowered to slay this demon, but these devices used in a certain order gave them a huge boost. But they could do anything they wanted, and come up with clever ideas I had not considered. (and did). They survived, slew the demon and had a wonderful, memorable adventure. And I was willing to have the demon create the carnage and chaos to the world if they failed. however... it was a huge amount of work on my part to devise this thing, and really required the active participation of all members. missing players would have been a real problem. I have not done another one since. like all other times when you want to lead them by the nose without it feeling like you are leading them by the nose - it takes careful handling. My favorite tactic is to put the information or item needed for nose-leading out of their reach, in such a way that it urks them to no end so they surprise you and get it. After that, it is their idea. :p YMMV good luck [/QUOTE]
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