Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Any further clarification to Hiding in Player's Handbook?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 6359860" data-attributes="member: 413"><p>I dont think of a stealtth check in combat to necessarily be just an attempt to hide, but an attempt to remain hidden long enough to gain advantage on your attack or move to another location without someone noticing you.</p><p></p><p>Real life example: I used to play a ton of paintball. I learned how to move while opposing players were busy shooting to get in a better position. In one game I was approaching a large fallen tree root. I could hear opposing players on the other side of it firing. They seemed unaware of me but certainly could have been wary. So in game terms they had concealment and cover from me but were not hidden. I was hidden from them. I timed my movement so I could get to a spot where I could see them. They remained unaware of me even though I was now in a position where they could see me. There were two of them so I waited for one to start to reload...then shot his buddy in the head (attack with advantage plus sneak attack). The reloading guy could not return fire so got up to run...so I shot him in the back. </p><p></p><p>So basically I have characters make stealth checks when it becomes relevant. If they meved to a location where they cant be seen they are hidden. They will make a stealth check when a) another character might see them (stealth vs passive perception) b) another character spends an action to find them (stealth vs perception or investigation) or c) the hidden character attempts to move (stealth vs passive perception). I'll apply advantage or disadvantage based on circumstances and the distance of the move.</p><p></p><p>If you are not out of sight but in a place with decent hiding places (a warehouse full of crates or a field full of brush) you can us an action to hide. Rogues can us cunning action.</p></blockquote><p></p>
[QUOTE="Uller, post: 6359860, member: 413"] I dont think of a stealtth check in combat to necessarily be just an attempt to hide, but an attempt to remain hidden long enough to gain advantage on your attack or move to another location without someone noticing you. Real life example: I used to play a ton of paintball. I learned how to move while opposing players were busy shooting to get in a better position. In one game I was approaching a large fallen tree root. I could hear opposing players on the other side of it firing. They seemed unaware of me but certainly could have been wary. So in game terms they had concealment and cover from me but were not hidden. I was hidden from them. I timed my movement so I could get to a spot where I could see them. They remained unaware of me even though I was now in a position where they could see me. There were two of them so I waited for one to start to reload...then shot his buddy in the head (attack with advantage plus sneak attack). The reloading guy could not return fire so got up to run...so I shot him in the back. So basically I have characters make stealth checks when it becomes relevant. If they meved to a location where they cant be seen they are hidden. They will make a stealth check when a) another character might see them (stealth vs passive perception) b) another character spends an action to find them (stealth vs perception or investigation) or c) the hidden character attempts to move (stealth vs passive perception). I'll apply advantage or disadvantage based on circumstances and the distance of the move. If you are not out of sight but in a place with decent hiding places (a warehouse full of crates or a field full of brush) you can us an action to hide. Rogues can us cunning action. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Any further clarification to Hiding in Player's Handbook?
Top