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Community
General Tabletop Discussion
*Dungeons & Dragons
Any further clarification to Hiding in Player's Handbook?
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<blockquote data-quote="Li Shenron" data-source="post: 6360486" data-attributes="member: 1465"><p>I think the real problem with this sniping tactic is that once again "hiding" is not the same as getting behind cover, and is not the same as being unseen.</p><p></p><p>From the previous discussion, it seems implied that "hide" is what you do when you want to cause your enemies <em>not to know your location</em>. So they don't see where your attack is coming from.</p><p></p><p>Getting behind a wall makes you covered (which has it own benefits, entirely defensive) and unseen. But they know where you are: you are behind that wall.</p><p></p><p>Now, once you're behind that wall, you may want to <em>hide</em> if you further want to make it so that if someone walks behind the wall to reach you, they won't find you (because you're not only behind the wall, you are also hidden further somewhere there... provided there is also concealment or <em>another</em> cover for you).</p><p></p><p>But sniping cannot be that easy IMHO. You have given away your location (behind the tree, behind the column, behind the corner, behind an ally if you're a Lightfoot Halfling...) when you did your first attack. You are going to attack again <em>from the same location</em>. It shouldn't matter at all to make a Hide check at this point. You don't <em>need</em> a Hide check to get back behind the tree/column/corner/ally, you only need to use 5ft of your movement, or even 0ft. But at the same time you don't <em>benefit</em> from a Hide check because your location IS the tree/column/corner/ally, you've already made everyone aware of that, another Hide check cannot make them forget this information.</p><p></p><p>In the best case, I can imagine you may want to allow a "special" Hide check to <em>negate</em> the possibility of someone to notice your location in the first place (when you reveal it by attacking). But by the RAW, this is automatic if you attack.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6360486, member: 1465"] I think the real problem with this sniping tactic is that once again "hiding" is not the same as getting behind cover, and is not the same as being unseen. From the previous discussion, it seems implied that "hide" is what you do when you want to cause your enemies [I]not to know your location[/I]. So they don't see where your attack is coming from. Getting behind a wall makes you covered (which has it own benefits, entirely defensive) and unseen. But they know where you are: you are behind that wall. Now, once you're behind that wall, you may want to [I]hide[/I] if you further want to make it so that if someone walks behind the wall to reach you, they won't find you (because you're not only behind the wall, you are also hidden further somewhere there... provided there is also concealment or [I]another[/I] cover for you). But sniping cannot be that easy IMHO. You have given away your location (behind the tree, behind the column, behind the corner, behind an ally if you're a Lightfoot Halfling...) when you did your first attack. You are going to attack again [I]from the same location[/I]. It shouldn't matter at all to make a Hide check at this point. You don't [I]need[/I] a Hide check to get back behind the tree/column/corner/ally, you only need to use 5ft of your movement, or even 0ft. But at the same time you don't [I]benefit[/I] from a Hide check because your location IS the tree/column/corner/ally, you've already made everyone aware of that, another Hide check cannot make them forget this information. In the best case, I can imagine you may want to allow a "special" Hide check to [I]negate[/I] the possibility of someone to notice your location in the first place (when you reveal it by attacking). But by the RAW, this is automatic if you attack. [/QUOTE]
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Any further clarification to Hiding in Player's Handbook?
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