Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Geek Talk & Media
Any games to get excited about in 2009?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 4606820" data-attributes="member: 177"><p>First of all, yes, getting code to run cross-platform can be a big issue, depending on what technologies you've used. But, even if it wasn't - you yourself note that getting it to run well is another story. But you can't go shipping a game that doesn't run well. That "other story" is inescapable.</p><p></p><p></p><p></p><p>How costly cross-platform development is depends upon the technologies you are using.</p><p></p><p>Also, note that the question of it being profitable is complicated. For example, there's the question of resources - how many people that you don't currently have will you need to get on the staff? How quickly can you get them, and are they good enough? Can you cover the extra overhead they represent for the short term to reap the long-term costs?...</p><p></p><p>And, it is not enough to make a profit. You have to make a <em>big enough</em> profit. The bigwigs compare their investments. I can spend $X on cross-platform development, and that'll earn me $Y. I could spend that $X on seventeen other projects, each of which will make some other amount. If that other amount is larger than $Y, I probably don't do the cross-platform development.</p><p></p><p>If I recall correctly, Macs currently have something like a 10% to 13% share of the overall home computer market, depending whose estimates you read. That means that if you have a windows-app that you want to take cross-platform, if the extra development cost is not less than 10% of your total development costs, it probably isn't economically worth porting.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4606820, member: 177"] First of all, yes, getting code to run cross-platform can be a big issue, depending on what technologies you've used. But, even if it wasn't - you yourself note that getting it to run well is another story. But you can't go shipping a game that doesn't run well. That "other story" is inescapable. How costly cross-platform development is depends upon the technologies you are using. Also, note that the question of it being profitable is complicated. For example, there's the question of resources - how many people that you don't currently have will you need to get on the staff? How quickly can you get them, and are they good enough? Can you cover the extra overhead they represent for the short term to reap the long-term costs?... And, it is not enough to make a profit. You have to make a [i]big enough[/i] profit. The bigwigs compare their investments. I can spend $X on cross-platform development, and that'll earn me $Y. I could spend that $X on seventeen other projects, each of which will make some other amount. If that other amount is larger than $Y, I probably don't do the cross-platform development. If I recall correctly, Macs currently have something like a 10% to 13% share of the overall home computer market, depending whose estimates you read. That means that if you have a windows-app that you want to take cross-platform, if the extra development cost is not less than 10% of your total development costs, it probably isn't economically worth porting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Any games to get excited about in 2009?
Top