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Any games to get excited about in 2009?
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<blockquote data-quote="LightPhoenix" data-source="post: 4611004" data-attributes="member: 115"><p><em>Dragon Age</em> is the big one I'm looking forward to. I'm hoping it comes out by June, so I can nab it before finishing my thesis.</p><p></p><p><em>Starcraft II </em>I'm looking forward to, but only as a single player game. I'll probably play multiplayer with my friends, but I'm not terribly interested in Battle.net and random people.</p><p></p><p><em>Diablo III</em> will be fun, but like others here I don't think it will come out this year.</p><p></p><p>Those are the big three that I'm interested in. I'll probably pick up <em>Sacred 2</em> on Steel_Wind's suggestion (we seem to have similar tastes... in games at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), but seeing as how I still haven't gotten to Mass Effect, let alone cleared out my list of games to finish... I don't know when I'd get to that.</p><p></p><p></p><p></p><p>I'm not sure it's totally happenstance so much as a combination of:</p><p></p><p>1) While the general coding was the same, hardware was quite different as you go back in console generations. This is especially true when you go back to the cart vs. CD days. The only people that bothered were shovelware producers.</p><p></p><p>2) In general today there's been a convergence of hardware specs fueled by the influence of PCs, and specifically the emergence of only a few dedicated processor developers (AMD, Intel).</p><p></p><p>I totally agree about the economic detriment of exclusive titles. There is absolutely no natural stimulus for game developers to stay exclusive - you want as many people as possible buying your game. Only large payments by the console developers keep this happening at all... and even now they're generally windows of exclusivity (see: Mass Effect) rather than true exclusive titles.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4611004, member: 115"] [I]Dragon Age[/I] is the big one I'm looking forward to. I'm hoping it comes out by June, so I can nab it before finishing my thesis. [I]Starcraft II [/I]I'm looking forward to, but only as a single player game. I'll probably play multiplayer with my friends, but I'm not terribly interested in Battle.net and random people. [I]Diablo III[/I] will be fun, but like others here I don't think it will come out this year. Those are the big three that I'm interested in. I'll probably pick up [I]Sacred 2[/I] on Steel_Wind's suggestion (we seem to have similar tastes... in games at least :p), but seeing as how I still haven't gotten to Mass Effect, let alone cleared out my list of games to finish... I don't know when I'd get to that. I'm not sure it's totally happenstance so much as a combination of: 1) While the general coding was the same, hardware was quite different as you go back in console generations. This is especially true when you go back to the cart vs. CD days. The only people that bothered were shovelware producers. 2) In general today there's been a convergence of hardware specs fueled by the influence of PCs, and specifically the emergence of only a few dedicated processor developers (AMD, Intel). I totally agree about the economic detriment of exclusive titles. There is absolutely no natural stimulus for game developers to stay exclusive - you want as many people as possible buying your game. Only large payments by the console developers keep this happening at all... and even now they're generally windows of exclusivity (see: Mass Effect) rather than true exclusive titles. [/QUOTE]
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