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Any Good 4E Critical Hit and Fumble Systems?
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<blockquote data-quote="pemerton" data-source="post: 5315402" data-attributes="member: 42582"><p>I've enjoyed them in Rolemaster - they are part of a total package (open-ended rolls, random critical tables) that satisfies the inner gambler. Legitimate questions can be asked about whether some of the potential consequences are too severe, especially for Rolemaster spell failures - if you can tolerate an entry on a table only because it is statistically highly unlikely ever actually to come into play, that might be an argument for getting rid of that entry all together.</p><p></p><p>I personally wouldn't want them as a general feature of 4e, but on the Wild Mage in the party I GM they add an amusing extra elements to his attacks. Often they affect the bad guys just as badly as the PCs, but I'm not sure he will ever be forgiven for pushing the party's mage into the demon blood in Thunderspire Labyrinth's Well of Demons!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5315402, member: 42582"] I've enjoyed them in Rolemaster - they are part of a total package (open-ended rolls, random critical tables) that satisfies the inner gambler. Legitimate questions can be asked about whether some of the potential consequences are too severe, especially for Rolemaster spell failures - if you can tolerate an entry on a table only because it is statistically highly unlikely ever actually to come into play, that might be an argument for getting rid of that entry all together. I personally wouldn't want them as a general feature of 4e, but on the Wild Mage in the party I GM they add an amusing extra elements to his attacks. Often they affect the bad guys just as badly as the PCs, but I'm not sure he will ever be forgiven for pushing the party's mage into the demon blood in Thunderspire Labyrinth's Well of Demons! [/QUOTE]
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