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General Tabletop Discussion
*Dungeons & Dragons
Any good adventures for two players?
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<blockquote data-quote="ArwensDaughter" data-source="post: 6811687" data-attributes="member: 6804968"><p>Dan Hass Endeavors has two adventure series that are scaled for 1-8 players: Dimgaard and Drow Conspiracy. They are available on DTRPG. I like the Dimgaard adventures better, although I'm not a fan of the wider world setting for those, so I made changes in that regard. It's easy enough to do, as Dan Hass is explicit about the points where you will need to adjust if you don't want to work with the specifics of his world. I did find I had to go through them carefully and make adjustments for our group's playing style: the encounters were too deadly for new players, and the treasure more meager than we preferred, etc. But they've formed a good backbone for us.</p><p></p><p>Some other approaches to consider:</p><p></p><p>-players could run 2 characters each. This has its drawbacks. My daughter is double playing in our two family adventures, and while it works game-wise, she finds it hard to juggle two personalities. My husband is doing the same in the one game he's part of, and it seems to work for him, but he's not as invested in really getting into character as our daughter is.</p><p></p><p>-as DM you could run a character. I do this is the game that is just the kids with me as DM. It works o.k., but not great. I'm not really able to focus on personality/roll playing for the character. I am careful to keep her in the background when it comes to decisions, so I'm not influencing the directions they take too much. </p><p></p><p>-there are provisions in DMG, I believe, for assistant NPCs</p><p></p><p>-Players might have animal companions who help or assist. Dan Hass suggests a mastif for weak parties. Magic users could have stronger than typical familiars, druids and rangers could have animal companions, etc. I've seen some talk on the forums about letting such animal companions "level up" at half the rate of their "master".</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 6811687, member: 6804968"] Dan Hass Endeavors has two adventure series that are scaled for 1-8 players: Dimgaard and Drow Conspiracy. They are available on DTRPG. I like the Dimgaard adventures better, although I'm not a fan of the wider world setting for those, so I made changes in that regard. It's easy enough to do, as Dan Hass is explicit about the points where you will need to adjust if you don't want to work with the specifics of his world. I did find I had to go through them carefully and make adjustments for our group's playing style: the encounters were too deadly for new players, and the treasure more meager than we preferred, etc. But they've formed a good backbone for us. Some other approaches to consider: -players could run 2 characters each. This has its drawbacks. My daughter is double playing in our two family adventures, and while it works game-wise, she finds it hard to juggle two personalities. My husband is doing the same in the one game he's part of, and it seems to work for him, but he's not as invested in really getting into character as our daughter is. -as DM you could run a character. I do this is the game that is just the kids with me as DM. It works o.k., but not great. I'm not really able to focus on personality/roll playing for the character. I am careful to keep her in the background when it comes to decisions, so I'm not influencing the directions they take too much. -there are provisions in DMG, I believe, for assistant NPCs -Players might have animal companions who help or assist. Dan Hass suggests a mastif for weak parties. Magic users could have stronger than typical familiars, druids and rangers could have animal companions, etc. I've seen some talk on the forums about letting such animal companions "level up" at half the rate of their "master". [/QUOTE]
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Any good adventures for two players?
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