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Community
General Tabletop Discussion
*Dungeons & Dragons
Any good adventures for two players?
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<blockquote data-quote="El Gallo Negro" data-source="post: 6812111" data-attributes="member: 6811648"><p>Thanks for the resources!</p><p></p><p>Ath-kethin - </p><p></p><p>I think I've gotten much better at adapting the game to be a bit less overwhelming to the players. It's funny that you mentioned players feeling like they have to confront everything. This attitude just ended another campaign in which I was playing. I'm running this campaign for my girlfriend and my younger cousin. They used to bicker about how to approach conflict. As of late, however, my cousin has begun to keep a cooler head rather than go berserk. This has helped us a lot.</p><p></p><p>ArwensDaughter -</p><p></p><p>Thanks for the ideas! I think I will give them a chance to befriend some mastiffs when they get to town next. Actually, I was thinking of creating a staff for the wizard that would allow him to summon a Brown Bear. I haven't worked out the math as far as charges for the staff, but I think it would serve them well without being overpowered. I think this will definitely happen soon for them and they will both love it. Thanks!</p><p></p><p>I tried to give them an NPC for hire and they really didn't like it. I am open, however, to running my own quasi NPC. I love DMing in part because I get to slip into multiple characters. This would also give me a chance to play a dumb brute who won't give away any of my inside knowledge as DM! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Also, I will be sure to check out the AL stuff. If my memory is correct, it's all up for sale now, too. </p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="El Gallo Negro, post: 6812111, member: 6811648"] Thanks for the resources! Ath-kethin - I think I've gotten much better at adapting the game to be a bit less overwhelming to the players. It's funny that you mentioned players feeling like they have to confront everything. This attitude just ended another campaign in which I was playing. I'm running this campaign for my girlfriend and my younger cousin. They used to bicker about how to approach conflict. As of late, however, my cousin has begun to keep a cooler head rather than go berserk. This has helped us a lot. ArwensDaughter - Thanks for the ideas! I think I will give them a chance to befriend some mastiffs when they get to town next. Actually, I was thinking of creating a staff for the wizard that would allow him to summon a Brown Bear. I haven't worked out the math as far as charges for the staff, but I think it would serve them well without being overpowered. I think this will definitely happen soon for them and they will both love it. Thanks! I tried to give them an NPC for hire and they really didn't like it. I am open, however, to running my own quasi NPC. I love DMing in part because I get to slip into multiple characters. This would also give me a chance to play a dumb brute who won't give away any of my inside knowledge as DM! :) Also, I will be sure to check out the AL stuff. If my memory is correct, it's all up for sale now, too. Cheers [/QUOTE]
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Community
General Tabletop Discussion
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Any good adventures for two players?
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