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Any good adventures in Ravenloft?
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<blockquote data-quote="fireinthedust" data-source="post: 4794146" data-attributes="member: 51930"><p>Van Richten's Guide to Liches: the first D&D book I ever read. I was thinking up a comic book, someone handed it to me, and here I am today. Suffice it to say, I have higher expectations of liches than monsters in a dungeon crawl.</p><p> The other Guides are good, though I recommend Vampires for sure. Ghosts and the Created are also sweet. Fiends was just scary, and I hadn't played D&D demons before, so all that flavour didn't go to waste on "yeah, but that's just a ...". Ravenloft can do that, I guess.</p><p> Werecreatures didn't inspire me too much.</p><p></p><p>Feast of Goblyns: The second adventure I ever played, after Temple of Elemental Evil. Went through it on two occasions and had a load of fun. I guess the plot is a railroad, but only because there are obvious "hey, can you get this to here?/Find this item for me?" NPCs. If you wanted side treks, or the PCs do something else, you're fine to do those. Historically I believe it was pegged as the first scene-based rather than dungeon-based D&D adventure. </p><p> I remember it fondly as amazing except two specific points: 1) the dungeon where skeletons swing down on chains by their feet (not manacles, I believe they were hanging by their toes) and stab at the PCs with spears. My group was inebriated for the one and only time, and hilarity ensued. 2) The final scene BBEG; there are loads of scary NPCs, but most of them teleport away the first round, leaving a disappointingly statted BBEG solo. Amazing buildup, but I think my fighter nailed her in one or two rounds (granted, he was munched, but still; my DM should have fixed her, but I doubt he expected her to be that lightweight).</p><p></p><p></p><p>2) Hyskosa scrolls: read through them. Good stuff, but railroady.</p><p></p><p></p><p>Ravenloft sites were often more fun than the adventures. Finding them and using them, I can recommend Feast of Goblyns (the Inn); Castle Ravenloft (a whole castle); various other castles and sites. My then-DM had us appear in various mist-shrouded places, and see things appear out of the mist. Really helpful if you don't have an adventure prep'd and you need to think of something fast.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4794146, member: 51930"] Van Richten's Guide to Liches: the first D&D book I ever read. I was thinking up a comic book, someone handed it to me, and here I am today. Suffice it to say, I have higher expectations of liches than monsters in a dungeon crawl. The other Guides are good, though I recommend Vampires for sure. Ghosts and the Created are also sweet. Fiends was just scary, and I hadn't played D&D demons before, so all that flavour didn't go to waste on "yeah, but that's just a ...". Ravenloft can do that, I guess. Werecreatures didn't inspire me too much. Feast of Goblyns: The second adventure I ever played, after Temple of Elemental Evil. Went through it on two occasions and had a load of fun. I guess the plot is a railroad, but only because there are obvious "hey, can you get this to here?/Find this item for me?" NPCs. If you wanted side treks, or the PCs do something else, you're fine to do those. Historically I believe it was pegged as the first scene-based rather than dungeon-based D&D adventure. I remember it fondly as amazing except two specific points: 1) the dungeon where skeletons swing down on chains by their feet (not manacles, I believe they were hanging by their toes) and stab at the PCs with spears. My group was inebriated for the one and only time, and hilarity ensued. 2) The final scene BBEG; there are loads of scary NPCs, but most of them teleport away the first round, leaving a disappointingly statted BBEG solo. Amazing buildup, but I think my fighter nailed her in one or two rounds (granted, he was munched, but still; my DM should have fixed her, but I doubt he expected her to be that lightweight). 2) Hyskosa scrolls: read through them. Good stuff, but railroady. Ravenloft sites were often more fun than the adventures. Finding them and using them, I can recommend Feast of Goblyns (the Inn); Castle Ravenloft (a whole castle); various other castles and sites. My then-DM had us appear in various mist-shrouded places, and see things appear out of the mist. Really helpful if you don't have an adventure prep'd and you need to think of something fast. [/QUOTE]
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