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General Tabletop Discussion
*TTRPGs General
Any good examples of TTRPGs with high degree of "Asymmetry" I might have missed?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7096103" data-attributes="member: 19675"><p>Which was kind of my point: in HERO, it doesn't matter what book you're looking in, the costs remain virtually identical. The only reason why something would change costs across genre/setting, etc. is somewhat like the prices of metal equipment in a DarkSun campaign.</p><p></p><p>Most of the time, it will cost you the same amount of build points to make a typical fantasy longsword in HERO. If it were a magic longsword, the price again remains the same regardless of setting, as long as it has the same powers, advantages and disadvantages. The one exception would be if an advantageor disadvantage in one setting is substantially weaker or stronger in that setting than normal. </p><p></p><p>For example, if the magic sword drew its powers from the gem in its hilt being exposed to 8 hours of natural sunlight, the pricing might be higher if the campaign were in a setting with 2+ suns (the limitation isn't much of a limitation), or lower if the world were a one face planet (the limitation is more of a liability than usual).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7096103, member: 19675"] Which was kind of my point: in HERO, it doesn't matter what book you're looking in, the costs remain virtually identical. The only reason why something would change costs across genre/setting, etc. is somewhat like the prices of metal equipment in a DarkSun campaign. Most of the time, it will cost you the same amount of build points to make a typical fantasy longsword in HERO. If it were a magic longsword, the price again remains the same regardless of setting, as long as it has the same powers, advantages and disadvantages. The one exception would be if an advantageor disadvantage in one setting is substantially weaker or stronger in that setting than normal. For example, if the magic sword drew its powers from the gem in its hilt being exposed to 8 hours of natural sunlight, the pricing might be higher if the campaign were in a setting with 2+ suns (the limitation isn't much of a limitation), or lower if the world were a one face planet (the limitation is more of a liability than usual). [/QUOTE]
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General Tabletop Discussion
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Any good examples of TTRPGs with high degree of "Asymmetry" I might have missed?
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