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Any good Homebrew Monk Variants? [3.5e]
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<blockquote data-quote="Arkhandus" data-source="post: 4983647" data-attributes="member: 13966"><p>Any dumber than a 4-foot dwarven fighter with a pointy stick killing 40-foot dragons and surviving what they dish out? Any dumber than a wizard gibbering nonsense he read in a book somewhere and thereby somehow nuking said dragons into radioactive dust (okay, so just ashes, but same difference)? Any dumber than a 3-foot halfling rogue stabbing said dragons in the feet with his 3-inch dagger (...against their probably-3-inch-thick scales that provide more AC than steel plate armor....) and crippling it in the process? I don't think so.</p><p></p><p>Dude's kung fu is strong. He punches a dragon in the shin and those scales crumple like the stones he practices on every week. The price he pays is that his kung fu still isn't quite as strong as a highly-magical sword, he can't make effective use out of most magic weapons and armors, and he needs more high ability scores to compensate for his uselessness with combat gear. He tends to be more squishy, and he only really comes close to the magic-sword-wielding magically-armored dude after a long time of training and fighting; at most levels, the monk is just outright worse than any other melee class at fighting in melee (and surviving there).</p><p></p><p>It's all about skill and intense dedication/training as opposed to reliance on objects. Trained martial artists can and do survive blows that would kill or break the bones of other men. And they break freaking concrete and stuff with their bare hands.</p><p></p><p>Anyway, explanation aside....... It's the Oathsworn in Monte Cook's books, and it's not much better than the Monk, just kinda different, with both pros and cons. They are tougher than a Monk, anyway, but no better in offense and with less utility/mobility and less mystical stuff.</p><p></p><p>Unfortunately, I don't have anything especially useful to contribute here right now, since I haven't gotten around to completing my Aurelia revision/variants for the Monk class yet and haven't done any notable tweaking of the class in my other campaigns so far.</p><p></p><p>One minor option, though, would be to either play a Swordsage or Warblade from the Tome of Battle: Book of Nine Swords, or simply take a few feats from that book with the Monk; Superior Unarmed Strike is useful until upper levels (since Monk base unarmed damage caps at a certain level), Snap Kick is kinda handy, and some martial stances/maneuvers through the Martial Study and Martial Stance feats could help a Monk out.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4983647, member: 13966"] Any dumber than a 4-foot dwarven fighter with a pointy stick killing 40-foot dragons and surviving what they dish out? Any dumber than a wizard gibbering nonsense he read in a book somewhere and thereby somehow nuking said dragons into radioactive dust (okay, so just ashes, but same difference)? Any dumber than a 3-foot halfling rogue stabbing said dragons in the feet with his 3-inch dagger (...against their probably-3-inch-thick scales that provide more AC than steel plate armor....) and crippling it in the process? I don't think so. Dude's kung fu is strong. He punches a dragon in the shin and those scales crumple like the stones he practices on every week. The price he pays is that his kung fu still isn't quite as strong as a highly-magical sword, he can't make effective use out of most magic weapons and armors, and he needs more high ability scores to compensate for his uselessness with combat gear. He tends to be more squishy, and he only really comes close to the magic-sword-wielding magically-armored dude after a long time of training and fighting; at most levels, the monk is just outright worse than any other melee class at fighting in melee (and surviving there). It's all about skill and intense dedication/training as opposed to reliance on objects. Trained martial artists can and do survive blows that would kill or break the bones of other men. And they break freaking concrete and stuff with their bare hands. Anyway, explanation aside....... It's the Oathsworn in Monte Cook's books, and it's not much better than the Monk, just kinda different, with both pros and cons. They are tougher than a Monk, anyway, but no better in offense and with less utility/mobility and less mystical stuff. Unfortunately, I don't have anything especially useful to contribute here right now, since I haven't gotten around to completing my Aurelia revision/variants for the Monk class yet and haven't done any notable tweaking of the class in my other campaigns so far. One minor option, though, would be to either play a Swordsage or Warblade from the Tome of Battle: Book of Nine Swords, or simply take a few feats from that book with the Monk; Superior Unarmed Strike is useful until upper levels (since Monk base unarmed damage caps at a certain level), Snap Kick is kinda handy, and some martial stances/maneuvers through the Martial Study and Martial Stance feats could help a Monk out. [/QUOTE]
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Any good Homebrew Monk Variants? [3.5e]
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