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Any good Homebrew Monk Variants? [3.5e]
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<blockquote data-quote="milo" data-source="post: 4984363" data-attributes="member: 929"><p>In most one on one fights between a monk and a fighter the monk will lose. You lock them in a small room where the monk can't use his superior movement and skills he will lose. You throw them in an obstacle course or a place with some loose tiles where balance and tumbling might be useful the monk will stand a chance. I know it is odd that the fighter might be a superior fighter, just crazy. But the monk can do other things that help balance them in the long run. Like evade fireballs, make will saves, charge 180 ft in a round and stun a wizard at the end of the charge. They don't stand toe to toe with things as well as a fighter does though, they don't replace a fighter in a party. They are a utility character and if you have the main 4(fighter, rogue, wizard, and cleric) then they are a great addition. This isn't always true though, just what I have seen in my experience. What does the rest of the party have in it? If he can get some help from the rest of the party like mage armor, heroism, magic fang, greater magic fang, etc he can get other items that he may need to help his combat ability. Custom made items are great for monks like a ring of divine favor +x (Spell levelxcaster levelx2000x2) 4000 for a +1, 24000 for a +2, 36000 for a +3, 48000 for a +4, 60000 for a +5, 72000 for a +6. </p><p>Then there is always the way you use monks, standing up in a straight fight they are useless, but they can do so much more than stand toe to toe and duke it out like a barbarian or a fighter, and if he tries to do that he will be greatly disappointed.</p></blockquote><p></p>
[QUOTE="milo, post: 4984363, member: 929"] In most one on one fights between a monk and a fighter the monk will lose. You lock them in a small room where the monk can't use his superior movement and skills he will lose. You throw them in an obstacle course or a place with some loose tiles where balance and tumbling might be useful the monk will stand a chance. I know it is odd that the fighter might be a superior fighter, just crazy. But the monk can do other things that help balance them in the long run. Like evade fireballs, make will saves, charge 180 ft in a round and stun a wizard at the end of the charge. They don't stand toe to toe with things as well as a fighter does though, they don't replace a fighter in a party. They are a utility character and if you have the main 4(fighter, rogue, wizard, and cleric) then they are a great addition. This isn't always true though, just what I have seen in my experience. What does the rest of the party have in it? If he can get some help from the rest of the party like mage armor, heroism, magic fang, greater magic fang, etc he can get other items that he may need to help his combat ability. Custom made items are great for monks like a ring of divine favor +x (Spell levelxcaster levelx2000x2) 4000 for a +1, 24000 for a +2, 36000 for a +3, 48000 for a +4, 60000 for a +5, 72000 for a +6. Then there is always the way you use monks, standing up in a straight fight they are useless, but they can do so much more than stand toe to toe and duke it out like a barbarian or a fighter, and if he tries to do that he will be greatly disappointed. [/QUOTE]
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Any good Homebrew Monk Variants? [3.5e]
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