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Any good Homebrew Monk Variants? [3.5e]
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<blockquote data-quote="Celebrim" data-source="post: 4987821" data-attributes="member: 4937"><p>That's a pretty simple fix that you could drop into pretty much any monk class roughly on par in power with the SRD monk. In my very limited experience DMing Monks in 3e, they are a tad bit underpowered at everything but running away (which sucks for the rest of the party).</p><p></p><p>An alternate fix, and one that would be more in my style, would be to make a feat where as long as you fought like a monk (no armor, monk weapons), you gained the monk's special defensive bonus. Then if you wanted to be a warrior monk, you'd just build a fighter with the appropriate feats. (That claim would be more believable if I posted some of my other house rules.) The Weapon Kata feat would translate well here to. The advantage of going this way - other than the fact that you get rid of the monk class entirely - is that its less specifically tied to flavor, so that if you wanted to make a swashbuckling fencer, you could go this way it it made sense for your character without picking up unwanted monk baggage. This would be especially true if you made the base 'monk weapons' definition somewhat broader to suit the weaponry of your campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4987821, member: 4937"] That's a pretty simple fix that you could drop into pretty much any monk class roughly on par in power with the SRD monk. In my very limited experience DMing Monks in 3e, they are a tad bit underpowered at everything but running away (which sucks for the rest of the party). An alternate fix, and one that would be more in my style, would be to make a feat where as long as you fought like a monk (no armor, monk weapons), you gained the monk's special defensive bonus. Then if you wanted to be a warrior monk, you'd just build a fighter with the appropriate feats. (That claim would be more believable if I posted some of my other house rules.) The Weapon Kata feat would translate well here to. The advantage of going this way - other than the fact that you get rid of the monk class entirely - is that its less specifically tied to flavor, so that if you wanted to make a swashbuckling fencer, you could go this way it it made sense for your character without picking up unwanted monk baggage. This would be especially true if you made the base 'monk weapons' definition somewhat broader to suit the weaponry of your campaign. [/QUOTE]
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Any good Homebrew Monk Variants? [3.5e]
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