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Any good Homebrew Monk Variants? [3.5e]
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<blockquote data-quote="Ashenboychild" data-source="post: 4995798" data-attributes="member: 66600"><p>You've taken my analogy literally. Yes, magic weapons are awesome, but a monk should gain more benefits striking without them, either from enhanced damage or speed, because their own bodies are more conditioned. </p><p></p><p>I see what you are saying, but there is no reason why a monk and a fighter could not co-exist around the same power level than a fighter and a mage should. Naturally there should be differences in class, with benefits and penalties, and alternatives to spend money on just as with the mage.</p><p></p><p>In terms of simulationism, the existance of a martial art that can train someone such that weapons become irrelevant will not prevent the manufacture of weapons. Armies have always tended towards cheap and easy to use weapons, other classes still need weapons, and the existance of armies in a d&d setting is already more than a little broken already (with the severity of differences between levels).</p><p></p><p>Incidentally, magic is quite illogical. Spells justified by the same cause can have different effects e.g. a terrifying vision either kills or damages you (phantamal killer), or makes you unconscious (curse of the putrid husk). And invisibility and mirror image both have bizzare clauses that explain when the spell 'pops' without really giving any form of explanation other than game mechanics. </p><p></p><p></p><p>Specifically for mirror image, see</p><p><a href="http://www.giantitp.com/forums/showthread.php?t=131132" target="_blank">Mirror Image: The dire flail of spells? - Giant in the Playground Forums</a></p></blockquote><p></p>
[QUOTE="Ashenboychild, post: 4995798, member: 66600"] You've taken my analogy literally. Yes, magic weapons are awesome, but a monk should gain more benefits striking without them, either from enhanced damage or speed, because their own bodies are more conditioned. I see what you are saying, but there is no reason why a monk and a fighter could not co-exist around the same power level than a fighter and a mage should. Naturally there should be differences in class, with benefits and penalties, and alternatives to spend money on just as with the mage. In terms of simulationism, the existance of a martial art that can train someone such that weapons become irrelevant will not prevent the manufacture of weapons. Armies have always tended towards cheap and easy to use weapons, other classes still need weapons, and the existance of armies in a d&d setting is already more than a little broken already (with the severity of differences between levels). Incidentally, magic is quite illogical. Spells justified by the same cause can have different effects e.g. a terrifying vision either kills or damages you (phantamal killer), or makes you unconscious (curse of the putrid husk). And invisibility and mirror image both have bizzare clauses that explain when the spell 'pops' without really giving any form of explanation other than game mechanics. Specifically for mirror image, see [url=http://www.giantitp.com/forums/showthread.php?t=131132]Mirror Image: The dire flail of spells? - Giant in the Playground Forums[/url] [/QUOTE]
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Any good Homebrew Monk Variants? [3.5e]
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