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Any good morale systems for 3.x/Pathfinder?
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<blockquote data-quote="techno" data-source="post: 5597515" data-attributes="member: 695"><p>Using these morale rules can greatly shorten 4e combat--one of the main criticisms of 4e. It can also create some memorable and funny situations. For example, in our last session, the party was ambushed by a bunch of mercenaries led by a mercenary sergeant. One PC used a daily power and wounded (bloodied) the sergeant in the first round. Even with his leader bonus, he failed his morale check and bolted. This created a cascading effect with his men because they had to make a morale check once they saw their leader bolt. All 7 of the mercenaries failed their morale checks (which is really against the odds) and scattered in different directions as a result. My players thought the whole scene was hilarious and memorable in an "Indie shoots the big-bad-sword-wielding-guy before he gets in range" sort of way. I always award full XP because the players did overcome the encounter. They just had some lucky die rolls that helped tremendously.</p><p></p><p>If you don't mind shorter combats and this kind of outcome occasionally happening sounds fun to you, you may want to try these morale rules. If not, I would probably steer clear. When this kind of result happens, it usually does mean the characters have less HP/healing surge loss than with a normal combat to the death and can continuing adventuring longer than usual. To me, this is a feature. To others, this might be a bug.</p></blockquote><p></p>
[QUOTE="techno, post: 5597515, member: 695"] Using these morale rules can greatly shorten 4e combat--one of the main criticisms of 4e. It can also create some memorable and funny situations. For example, in our last session, the party was ambushed by a bunch of mercenaries led by a mercenary sergeant. One PC used a daily power and wounded (bloodied) the sergeant in the first round. Even with his leader bonus, he failed his morale check and bolted. This created a cascading effect with his men because they had to make a morale check once they saw their leader bolt. All 7 of the mercenaries failed their morale checks (which is really against the odds) and scattered in different directions as a result. My players thought the whole scene was hilarious and memorable in an "Indie shoots the big-bad-sword-wielding-guy before he gets in range" sort of way. I always award full XP because the players did overcome the encounter. They just had some lucky die rolls that helped tremendously. If you don't mind shorter combats and this kind of outcome occasionally happening sounds fun to you, you may want to try these morale rules. If not, I would probably steer clear. When this kind of result happens, it usually does mean the characters have less HP/healing surge loss than with a normal combat to the death and can continuing adventuring longer than usual. To me, this is a feature. To others, this might be a bug. [/QUOTE]
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Any good morale systems for 3.x/Pathfinder?
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