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Any good morale systems for 3.x/Pathfinder?
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<blockquote data-quote="Water Bob" data-source="post: 5597688" data-attributes="member: 92305"><p>What ever happened to good old GM judgement?</p><p> </p><p>If you must have something written in stone, just use the standard DC categories.</p><p> </p><p>0 = Very Easy</p><p>5 = Easy</p><p>10 = Average</p><p>15 = Tough</p><p>20 = Challenging</p><p>25 = Formidable</p><p>30 = Heroic</p><p>40 = Nearly Impossible</p><p> </p><p>If you need more granularity, then use those above as a base and add/subtract 2 points.</p><p> </p><p> </p><p> </p><p>Next, all you have to do is look at your troops and decide how likely it is that they'll fail morale. </p><p> </p><p>An Ogre might be listed with an "Average" morale rating (DC 10). Goblins might find it "tough" to keep morale when things turn against them (DC 15).</p><p> </p><p>Your librarian, from the earlier post might need a heroic roll (DC 30) to keep morale once things turn against her, but your seasoned barbarian, who's every day life is a battle for life and death, finds it easy (DC 5) to keep morale.</p><p> </p><p> </p><p>The last thing you need to do is decide when a Morale Check is appropriate. Use a simple, easy to remember, rule of thumb. I would think 50% casualties or 50% hit points lost.</p><p> </p><p>Boom. All done. Simple morale system, using the existing rules.</p><p> </p><p> </p><p> </p><p> </p><p>EDIT: Here's how to put some granularity into the system. Goblins are rated as Tough, because they find it "tough" to keep morale when a check is called for. That's a DC 15 WILL save.</p><p> </p><p>"Green" recruit goblins will have saves two points higher. DC 17. While, "elite" goblin warriors will have two points lower: DC 13.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5597688, member: 92305"] What ever happened to good old GM judgement? If you must have something written in stone, just use the standard DC categories. 0 = Very Easy 5 = Easy 10 = Average 15 = Tough 20 = Challenging 25 = Formidable 30 = Heroic 40 = Nearly Impossible If you need more granularity, then use those above as a base and add/subtract 2 points. Next, all you have to do is look at your troops and decide how likely it is that they'll fail morale. An Ogre might be listed with an "Average" morale rating (DC 10). Goblins might find it "tough" to keep morale when things turn against them (DC 15). Your librarian, from the earlier post might need a heroic roll (DC 30) to keep morale once things turn against her, but your seasoned barbarian, who's every day life is a battle for life and death, finds it easy (DC 5) to keep morale. The last thing you need to do is decide when a Morale Check is appropriate. Use a simple, easy to remember, rule of thumb. I would think 50% casualties or 50% hit points lost. Boom. All done. Simple morale system, using the existing rules. EDIT: Here's how to put some granularity into the system. Goblins are rated as Tough, because they find it "tough" to keep morale when a check is called for. That's a DC 15 WILL save. "Green" recruit goblins will have saves two points higher. DC 17. While, "elite" goblin warriors will have two points lower: DC 13. [/QUOTE]
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Any good morale systems for 3.x/Pathfinder?
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