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Any good morale systems for 3.x/Pathfinder?
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<blockquote data-quote="garrowolf" data-source="post: 5598568" data-attributes="member: 31900"><p>I guess the system ate my original post. </p><p></p><p>Anyway I liked the linked system mechanic, however I would reverse the situation. Instead of having a morale check by the followers, have a motivation check by their leader. Use the same points that the linked articles says (lost 1/2 forces, faced with greater numbers or greater power, etc) and require that the leader make a motivation check to keep them going. If the leader dies and they face one of those morale shaken points then they either flee or someone else steps forward as a leader. </p><p></p><p>Then the randomness of the situation is taken out. Instead of the PCs just thinking that they are fighting or fleeing based on a die roll they are asking why did they keep fighting? Did they flee too soon for a reason? Are they falling back to a better position? Are they protecting something that they care about or are they more scarred of their leaders then they are of dying at your hand? </p><p></p><p>The die roll on the motivation check for the leader makes sense either way. He was motivating or not so motivating at that moment. Maybe they hate him and want you to kill their leader. </p><p></p><p>By shifting the kind of check it opens up the player to be able to figure out the behaviour of the enemy and it makes them more realistic and all with a simpler roll.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5598568, member: 31900"] I guess the system ate my original post. Anyway I liked the linked system mechanic, however I would reverse the situation. Instead of having a morale check by the followers, have a motivation check by their leader. Use the same points that the linked articles says (lost 1/2 forces, faced with greater numbers or greater power, etc) and require that the leader make a motivation check to keep them going. If the leader dies and they face one of those morale shaken points then they either flee or someone else steps forward as a leader. Then the randomness of the situation is taken out. Instead of the PCs just thinking that they are fighting or fleeing based on a die roll they are asking why did they keep fighting? Did they flee too soon for a reason? Are they falling back to a better position? Are they protecting something that they care about or are they more scarred of their leaders then they are of dying at your hand? The die roll on the motivation check for the leader makes sense either way. He was motivating or not so motivating at that moment. Maybe they hate him and want you to kill their leader. By shifting the kind of check it opens up the player to be able to figure out the behaviour of the enemy and it makes them more realistic and all with a simpler roll. [/QUOTE]
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Any good morale systems for 3.x/Pathfinder?
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