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Any good ways to counter harm?
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<blockquote data-quote="mikebr99" data-source="post: 169219" data-attributes="member: 1377"><p>I had originally thought of Spell Immunity also... but it only works for up to 4th level spells...</p><p></p><p> The warded creature is immune to the effects of one specified spell for every four levels the character has . The spells must be</p><p>of 4th level or lower. The warded creature effectively has unbeatable SR regarding the specified spell or spells. Naturally, that</p><p>spell immunity doesn’t protect a creature from spells for which SR doesn’t apply. Spell immunity protects against spells, spelllike</p><p>effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary</p><p>abilities, such as breath weapons or gaze attacks. Only a particular spell can be protected against, not a certain domain or</p><p>school of spells or a group of spells that are similar in effect.</p></blockquote><p></p>
[QUOTE="mikebr99, post: 169219, member: 1377"] I had originally thought of Spell Immunity also... but it only works for up to 4th level spells... The warded creature is immune to the effects of one specified spell for every four levels the character has . The spells must be of 4th level or lower. The warded creature effectively has unbeatable SR regarding the specified spell or spells. Naturally, that spell immunity doesn’t protect a creature from spells for which SR doesn’t apply. Spell immunity protects against spells, spelllike effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks. Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. [/QUOTE]
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