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General Tabletop Discussion
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Any good ways to counter harm?
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<blockquote data-quote="Victim" data-source="post: 169646" data-attributes="member: 78"><p>Use more than one boss. Small groups are vulnerable to larger ones. Any single foe can be taken out by spells like Harm, or a single failed save. Having redudant villains helps, and gives a broader mix of threats than a single more powerful creature. Similarly, illusions and decoys can even the odds by absorbing spells and causing people to waste actions against them.</p><p></p><p>Kill the Cleric. My DM never quite got the hang of this one. A cleric is not only formidable in his/her own right, but also because he can throw enough healing spells in combat to greatly reduce the effective damage you deal. Finally, a cleric who escapes with the bodies of his friends is going to come after you again once they're raised. Spellcasters are usually going to be the first targets anyway, and a good cleric should probably be the first target - the same goes for characters.</p><p></p><p>If Imix had a Spell storing Ioun stone with Antimagic Field in it, he could kick some but - if he's not too big.</p></blockquote><p></p>
[QUOTE="Victim, post: 169646, member: 78"] Use more than one boss. Small groups are vulnerable to larger ones. Any single foe can be taken out by spells like Harm, or a single failed save. Having redudant villains helps, and gives a broader mix of threats than a single more powerful creature. Similarly, illusions and decoys can even the odds by absorbing spells and causing people to waste actions against them. Kill the Cleric. My DM never quite got the hang of this one. A cleric is not only formidable in his/her own right, but also because he can throw enough healing spells in combat to greatly reduce the effective damage you deal. Finally, a cleric who escapes with the bodies of his friends is going to come after you again once they're raised. Spellcasters are usually going to be the first targets anyway, and a good cleric should probably be the first target - the same goes for characters. If Imix had a Spell storing Ioun stone with Antimagic Field in it, he could kick some but - if he's not too big. [/QUOTE]
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