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any help for a winpy wizzard?
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<blockquote data-quote="Felix" data-source="post: 3290492" data-attributes="member: 3929"><p>Oh, then you're fine on that count.</p><p></p><p><span style="font-size: 9px">(This advice works starting around at level 7 or so, when you have a fair amount of spells and arn't guaranteed to cast all of your spells every day.)</span></p><p></p><p>As for staying safe, the best way to avoid getting hit is to avoid getting attacked. With Melee, this is fairly easy. Stay out of melee, stay behind meat shields, use <em>Spiderclimb, Levatate,</em> and <em>Fly</em> to get out of reach. For ranged attacks against you, <em>Protection From Arrows</em> will do you a world of good. </p><p></p><p>As will <em>Leomund's Tiny Hut</em>; it provides total concealment from enemies, does not interfere with your vision (or the vision of anyone in there with you), and unless an enemy has ranks in Spellcraft, they will only know that a spherical blot of inky darkness appeared where you could be summoning the most fearful of monsters. Instead of the magical equivalent of a pup tent. At any rate, it's a great way to make a combat HQ so nobody can aim at you, or target non-area effect spells at you.</p><p></p><p>As a practicioner of magic, the first thing you should do is secure your own safety: you're no good to anybody if you're dead. Secondly, use those spells sparingly: try to get the most out of every spell and make sure you don't turn into a lead weight by having blown all of your spells early.</p></blockquote><p></p>
[QUOTE="Felix, post: 3290492, member: 3929"] Oh, then you're fine on that count. [size=1](This advice works starting around at level 7 or so, when you have a fair amount of spells and arn't guaranteed to cast all of your spells every day.)[/size] As for staying safe, the best way to avoid getting hit is to avoid getting attacked. With Melee, this is fairly easy. Stay out of melee, stay behind meat shields, use [i]Spiderclimb, Levatate,[/i] and [i]Fly[/i] to get out of reach. For ranged attacks against you, [i]Protection From Arrows[/i] will do you a world of good. As will [i]Leomund's Tiny Hut[/i]; it provides total concealment from enemies, does not interfere with your vision (or the vision of anyone in there with you), and unless an enemy has ranks in Spellcraft, they will only know that a spherical blot of inky darkness appeared where you could be summoning the most fearful of monsters. Instead of the magical equivalent of a pup tent. At any rate, it's a great way to make a combat HQ so nobody can aim at you, or target non-area effect spells at you. As a practicioner of magic, the first thing you should do is secure your own safety: you're no good to anybody if you're dead. Secondly, use those spells sparingly: try to get the most out of every spell and make sure you don't turn into a lead weight by having blown all of your spells early. [/QUOTE]
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