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Any Helpful Hints on running Sunless Citadel?
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<blockquote data-quote="Kalendraf" data-source="post: 1588696" data-attributes="member: 3433"><p>I will echo what Capellan said.</p><p></p><p>The initial rats can easily kill characters. Why? Because they have the advantage of being able to ambush and flank a lone character climbing down the rope. We didn't have anyone die there, but did have some folks go unconscious in this fight. Not a real pleasant way to start and adventure.</p><p></p><p>The mephit can be a party killer as well. The damage resistance is totally out of place for 1st level parties.</p><p></p><p>Other dangerous encounters include a few of the goblin zones, especially the area with the caltrops and walls providing them an AC bonus. It's almost impossible to approach them, and they are nearly unhittable with that high AC bonus.</p><p></p><p>The little white dragon can be pretty tough for low level parties. Again, there's the issue of the breath weapon.</p><p></p><p>Parties need to use very strong tactics to overcome many challenges. That can be good, but it isn't necessarily a good intro module for folks brand new to the game. I strongly suggest starting a party at 2nd level before going thru Sunless citadel, as the extra hit points will help them a lot. There are other 1st level adventures that may make a better choice as an intro module if that is your main objective.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1588696, member: 3433"] I will echo what Capellan said. The initial rats can easily kill characters. Why? Because they have the advantage of being able to ambush and flank a lone character climbing down the rope. We didn't have anyone die there, but did have some folks go unconscious in this fight. Not a real pleasant way to start and adventure. The mephit can be a party killer as well. The damage resistance is totally out of place for 1st level parties. Other dangerous encounters include a few of the goblin zones, especially the area with the caltrops and walls providing them an AC bonus. It's almost impossible to approach them, and they are nearly unhittable with that high AC bonus. The little white dragon can be pretty tough for low level parties. Again, there's the issue of the breath weapon. Parties need to use very strong tactics to overcome many challenges. That can be good, but it isn't necessarily a good intro module for folks brand new to the game. I strongly suggest starting a party at 2nd level before going thru Sunless citadel, as the extra hit points will help them a lot. There are other 1st level adventures that may make a better choice as an intro module if that is your main objective. [/QUOTE]
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