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Any hints for running the 4e version?
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<blockquote data-quote="Zinovia" data-source="post: 5491861" data-attributes="member: 57373"><p>There were changes with the boons in 4e. I had the boon granted by Indomitibility (Tenacity in my game) wear off after the hurricane at the end of adventure 3, Shelter from the Storm. </p><p></p><p>Go over encounters using the Monster Builder or MM3 rules. Many of the encounters were converted before the new math came out. </p><p></p><p>Don't be in a hurry to level the characters up to the expected level in the 4e version. I think it's easier to make the encounters the right level for the group as you work through the plot, rather than padding it out with extra encounters. Consider cutting out some of the extra encounters that were added to the 4e version and just leveling them up as it seems appropriate. I think the conversion rushed into the higher levels too fast. I'd rather even the progression out a bit.</p><p></p><p>Be prepared to deviate from the story as presented in the modules. My group seems to approach things very differently, but maybe yours won't. I've received some great help here from the authors. Have fun!</p></blockquote><p></p>
[QUOTE="Zinovia, post: 5491861, member: 57373"] There were changes with the boons in 4e. I had the boon granted by Indomitibility (Tenacity in my game) wear off after the hurricane at the end of adventure 3, Shelter from the Storm. Go over encounters using the Monster Builder or MM3 rules. Many of the encounters were converted before the new math came out. Don't be in a hurry to level the characters up to the expected level in the 4e version. I think it's easier to make the encounters the right level for the group as you work through the plot, rather than padding it out with extra encounters. Consider cutting out some of the extra encounters that were added to the 4e version and just leveling them up as it seems appropriate. I think the conversion rushed into the higher levels too fast. I'd rather even the progression out a bit. Be prepared to deviate from the story as presented in the modules. My group seems to approach things very differently, but maybe yours won't. I've received some great help here from the authors. Have fun! [/QUOTE]
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Any hints for running the 4e version?
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