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General Tabletop Discussion
*Pathfinder & Starfinder
Any hints on the essentials ranger?
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<blockquote data-quote="Almacov" data-source="post: 5314710" data-attributes="member: 15613"><p>I'd like to see the Hunter Ranger be a very simple, intuitive to use controller that ditches the typical powers framework (except for utilities, possibly, ala Essentials Fighter) so that the original Ranger class doesn't suddenly gave a bunch of controller powers to choose from.</p><p></p><p>This would mean that the Scout should probably break from typical powers structure too, for consistency within the product. Besides, there are already plenty of powers for a striker Ranger under the original framework.</p><p></p><p>From a flavour perspective, it would be awesome if the Hunter had some mechanics for creating snares and traps. An animal companion would also be great, and fitting with the flavour. It should also introduce some utility powers related to tracking and setting ambushes.</p><p></p><p>If the Hunter is the pensive, stalking ranger, then the Scout should be the mobile, fast one. Ways to gain climb speeds and reduce fall damage (or transfer it onto creatures you pounce on) would be cool. If the Hunter is fantastic with slow tracking, the Scout should lean towards more immediate perception - spotting someone darting from tree to tree, or flitting above the horizon line. I also think the scout should have Leader as a secondary role.</p><p>It should be able to designate targets somehow in ways that provide bonuses to allies in engaging them. Sortof like the Archivist's Dark Knowledge in 3.5, but geared more towards observation. Like an Assassin's studying, though faster to accomplish, with a less potent benefit that is shared with the whole party.</p><p></p><p>It will be nice to see what the designers came up with.</p></blockquote><p></p>
[QUOTE="Almacov, post: 5314710, member: 15613"] I'd like to see the Hunter Ranger be a very simple, intuitive to use controller that ditches the typical powers framework (except for utilities, possibly, ala Essentials Fighter) so that the original Ranger class doesn't suddenly gave a bunch of controller powers to choose from. This would mean that the Scout should probably break from typical powers structure too, for consistency within the product. Besides, there are already plenty of powers for a striker Ranger under the original framework. From a flavour perspective, it would be awesome if the Hunter had some mechanics for creating snares and traps. An animal companion would also be great, and fitting with the flavour. It should also introduce some utility powers related to tracking and setting ambushes. If the Hunter is the pensive, stalking ranger, then the Scout should be the mobile, fast one. Ways to gain climb speeds and reduce fall damage (or transfer it onto creatures you pounce on) would be cool. If the Hunter is fantastic with slow tracking, the Scout should lean towards more immediate perception - spotting someone darting from tree to tree, or flitting above the horizon line. I also think the scout should have Leader as a secondary role. It should be able to designate targets somehow in ways that provide bonuses to allies in engaging them. Sortof like the Archivist's Dark Knowledge in 3.5, but geared more towards observation. Like an Assassin's studying, though faster to accomplish, with a less potent benefit that is shared with the whole party. It will be nice to see what the designers came up with. [/QUOTE]
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Any hints on the essentials ranger?
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