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General Tabletop Discussion
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Any house rules for a video game-inspired slot based carrying capacity system?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8652038" data-attributes="member: 6871653"><p>Maybe something like:</p><p></p><p>- Slot total: Size + Str mod + Con mod (covers both worn items* and backpack)</p><p></p><p>- Readied item slots: 1 + Dex mod + Int mod (specially crafted belt/pouches/scabbard can add a bonus). Those items may be readied using an Item Interaction. Readied items can be stacked by genre (healing potion, pitons, ball bearings, alchemist fire etc)</p><p></p><p>- Special containers take 1 or 2 load slots of the backpack, but allow to stack diminutive (potions bag, scroll case, coin pouch, quiver). If no special container is used, diminutive items are considered Small, as they are loose in your backpack or pockets.</p><p></p><p>- Foraging in your backpack to grab a loose (aka non-readied item) requires 1 minute. Items with a Load of 3 or more cant be put in the backpack; they need to be holstered to the bag. Only 2 items can be holstered to the bad in this fashion. </p><p></p><p>- Worn items: each character can wear: 1 pair of boots, 1 pair of gloves, 1 armor, 1 helmet, 2 rings, 1 amulet, 1 cloak, 1 belt and use their two hands to carry 1 item in each one (if available) or 1 item of Load 3+. </p><p></p><p><strong>Load per Item size</strong></p><ul> <li data-xf-list-type="ul">Diminutive: 0 if worn or put in a special container, or 1 if loose (coins, potion, scrolls, ring)</li> <li data-xf-list-type="ul">Small: 1 (light weapons, helmet, normal cloths)</li> <li data-xf-list-type="ul">medium: 2 (light or medium armors, one handed weapons, cloaks, noble regalia)</li> <li data-xf-list-type="ul">Heavy: 3 (heavy weapon, heavy armor, shields)</li> <li data-xf-list-type="ul">Cumbersome 4 (a chair, a small creature, heavy clay pots)-</li> <li data-xf-list-type="ul">Burdening 5+ (a giant's weapon, a medium creatures, a heavy desk)</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8652038, member: 6871653"] Maybe something like: - Slot total: Size + Str mod + Con mod (covers both worn items* and backpack) - Readied item slots: 1 + Dex mod + Int mod (specially crafted belt/pouches/scabbard can add a bonus). Those items may be readied using an Item Interaction. Readied items can be stacked by genre (healing potion, pitons, ball bearings, alchemist fire etc) - Special containers take 1 or 2 load slots of the backpack, but allow to stack diminutive (potions bag, scroll case, coin pouch, quiver). If no special container is used, diminutive items are considered Small, as they are loose in your backpack or pockets. - Foraging in your backpack to grab a loose (aka non-readied item) requires 1 minute. Items with a Load of 3 or more cant be put in the backpack; they need to be holstered to the bag. Only 2 items can be holstered to the bad in this fashion. - Worn items: each character can wear: 1 pair of boots, 1 pair of gloves, 1 armor, 1 helmet, 2 rings, 1 amulet, 1 cloak, 1 belt and use their two hands to carry 1 item in each one (if available) or 1 item of Load 3+. [B]Load per Item size[/B] [LIST] [*]Diminutive: 0 if worn or put in a special container, or 1 if loose (coins, potion, scrolls, ring) [*]Small: 1 (light weapons, helmet, normal cloths) [*]medium: 2 (light or medium armors, one handed weapons, cloaks, noble regalia) [*]Heavy: 3 (heavy weapon, heavy armor, shields) [*]Cumbersome 4 (a chair, a small creature, heavy clay pots)- [*]Burdening 5+ (a giant's weapon, a medium creatures, a heavy desk) [/LIST] [/QUOTE]
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Any house rules for a video game-inspired slot based carrying capacity system?
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