Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Any house rules for a video game-inspired slot based carrying capacity system?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 8652852" data-attributes="member: 70468"><p>My homebrew system uses a slot-based approach. It’s based on B/X D&D, so it should be applicable to that and other editions. See below for a summary. The way it works is the character sheets have lists for carrying, containers, etc. If an item takes a slot, you write it on a line. If it takes two (or more), you write it big across multiple lines. Taking an item out of a container requires an action (and the player would erase the item from the container and write it in the carried section of their sheet).</p><p></p><p><strong>Carrying capacity:</strong> Is 6 + Strength modifier. Carried items are in located sheathes, belt pouches, or strapped to the character’s body. They may also be held in the character’s hands (“equipped”).</p><p><strong>Equipped items:</strong> Are held in hands or worn (for armor and shields). Some equipped items require a different number of slots to use than to hold (e.g., a longbow requires 1 slot but takes two hands to shoot).</p><p><strong>Containers:</strong> Hold items and provide expanded capacity. Items in containers do not count against carrying capacity.</p><ul> <li data-xf-list-type="ul"><strong><strong>Money pouch:</strong></strong> Holds 1 slot (or up to 100 small items). Every character has one. The money pouch does not count against carry capacity. If a character has multiple, only one does not count.</li> <li data-xf-list-type="ul"><strong>Backpacks:</strong> A standard backpack takes one slot and has 4 slots of storage, an expand backpack takes 2 slots and has 8 slots of storage.</li> <li data-xf-list-type="ul"><strong>Sacks: </strong>Small sacks have 2 slots and large sacks have 6. A small sack requires one slot when equipped, 1 slot to carry empty, or 2 slots to carry with contents. A large slot requires 2 slots when equipped, 1 slot to carry empty, and 6 slots to carry with contents.</li> </ul><h4>Determining Slots</h4><p><strong>One hand:</strong> Takes 1 slot. If an item can be held comfortably in one hand without help or accessories (such as a hook or string to dangle the item).</p><p><strong>Two hand:</strong> Takes 2 slots. As above except the item requires two hands.</p><p><strong>More hands:</strong> Takes 2 slots per person required to comfortably lift and move the item. </p><p><strong>Small:</strong> Takes no slots if stored in a container or 1 slot otherwise. 100 small items in a container take 1 slot. If an item can be grasped between the forefinger and thumb without help or accessories.</p><h4>Encumbrance Effects</h4><p>Going past your limit reduces your speed by 25%. For every two slots carried beyond your limit, it is reduced another 25%.</p><ul> <li data-xf-list-type="ul">6+STR to 8+STR: 25% reduction</li> <li data-xf-list-type="ul">8+STR to 10+STR: 50% reduction</li> <li data-xf-list-type="ul">10+STR to 12+STR: 75% reduction</li> <li data-xf-list-type="ul">12+STR or more: 100% reduction (no movement).</li> </ul><p>In 5e, you should probably have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution when your speed is, e.g., reduced by 50% or more. In 3e, each reduction would increase your armor check penalty by 2 (−2 @ 25%, −4 @ 50%, −6 @ 75%, −8 @ 100%). Apply penalties for other systems as appropriate.</p></blockquote><p></p>
[QUOTE="kenada, post: 8652852, member: 70468"] My homebrew system uses a slot-based approach. It’s based on B/X D&D, so it should be applicable to that and other editions. See below for a summary. The way it works is the character sheets have lists for carrying, containers, etc. If an item takes a slot, you write it on a line. If it takes two (or more), you write it big across multiple lines. Taking an item out of a container requires an action (and the player would erase the item from the container and write it in the carried section of their sheet). [B]Carrying capacity:[/B] Is 6 + Strength modifier. Carried items are in located sheathes, belt pouches, or strapped to the character’s body. They may also be held in the character’s hands (“equipped”). [B]Equipped items:[/B] Are held in hands or worn (for armor and shields). Some equipped items require a different number of slots to use than to hold (e.g., a longbow requires 1 slot but takes two hands to shoot). [B]Containers:[/B] Hold items and provide expanded capacity. Items in containers do not count against carrying capacity. [LIST] [*][B][B]Money pouch:[/B][/B] Holds 1 slot (or up to 100 small items). Every character has one. The money pouch does not count against carry capacity. If a character has multiple, only one does not count.[B][/B] [*][B]Backpacks:[/B] A standard backpack takes one slot and has 4 slots of storage, an expand backpack takes 2 slots and has 8 slots of storage. [*][B]Sacks: [/B]Small sacks have 2 slots and large sacks have 6. A small sack requires one slot when equipped, 1 slot to carry empty, or 2 slots to carry with contents. A large slot requires 2 slots when equipped, 1 slot to carry empty, and 6 slots to carry with contents. [/LIST] [HEADING=3]Determining Slots[/HEADING] [B]One hand:[/B] Takes 1 slot. If an item can be held comfortably in one hand without help or accessories (such as a hook or string to dangle the item). [B]Two hand:[/B] Takes 2 slots. As above except the item requires two hands. [B]More hands:[/B] Takes 2 slots per person required to comfortably lift and move the item. [B]Small:[/B] Takes no slots if stored in a container or 1 slot otherwise. 100 small items in a container take 1 slot. If an item can be grasped between the forefinger and thumb without help or accessories. [HEADING=3]Encumbrance Effects[/HEADING] Going past your limit reduces your speed by 25%. For every two slots carried beyond your limit, it is reduced another 25%. [LIST] [*]6+STR to 8+STR: 25% reduction [*]8+STR to 10+STR: 50% reduction [*]10+STR to 12+STR: 75% reduction [*]12+STR or more: 100% reduction (no movement). [/LIST] In 5e, you should probably have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution when your speed is, e.g., reduced by 50% or more. In 3e, each reduction would increase your armor check penalty by 2 (−2 @ 25%, −4 @ 50%, −6 @ 75%, −8 @ 100%). Apply penalties for other systems as appropriate. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Any house rules for a video game-inspired slot based carrying capacity system?
Top