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General Tabletop Discussion
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Any house rules for a video game-inspired slot based carrying capacity system?
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<blockquote data-quote="Baron Opal II" data-source="post: 8653062" data-attributes="member: 6794067"><p>My system is you can carry your Strength in "things". If you can comfortably carry it in one hand, weighs about 5 pounds, or the size of a soccer ball it weighs one thing. A sack of 1000 coins is a thing. Objects that take two hands are two things. Armor weighs half their AC bonus in things, round up.</p><p></p><p>Three things can be accessible on your belt; usually your coin purse, main weapon, and dagger. Often one or the other is replaced with a potion case or wand holster. The potion case can hold three potions. One object is strapped to the side of your backpack or "on the top" so it can be easy to get to. Everything else takes time to rummage through the backpack.</p><p></p><p>Carrying up to 1/2 STR in things? Full move (30). 1/2 +1 to full strength is hindered (25), and up to twice strength is crawling (20).</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8653062, member: 6794067"] My system is you can carry your Strength in "things". If you can comfortably carry it in one hand, weighs about 5 pounds, or the size of a soccer ball it weighs one thing. A sack of 1000 coins is a thing. Objects that take two hands are two things. Armor weighs half their AC bonus in things, round up. Three things can be accessible on your belt; usually your coin purse, main weapon, and dagger. Often one or the other is replaced with a potion case or wand holster. The potion case can hold three potions. One object is strapped to the side of your backpack or "on the top" so it can be easy to get to. Everything else takes time to rummage through the backpack. Carrying up to 1/2 STR in things? Full move (30). 1/2 +1 to full strength is hindered (25), and up to twice strength is crawling (20). [/QUOTE]
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Any house rules for a video game-inspired slot based carrying capacity system?
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