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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any house rules for appearance/comliness?
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<blockquote data-quote="Kisanji Arael" data-source="post: 4073814" data-attributes="member: 20056"><p>Remember this:</p><p></p><p>Appearance measures not only how attractive someone s, but how well they can use their attractiveness or hideousness to affect a situation.</p><p></p><p>If you really want a system that's done a good job with comeliness, then find yourself a download or copy of scion. They've done a masterful job of showing what appearance affects, and showing how both extremes of a situation can be beneficial.</p><p></p><p>And you have to remember the benefits/ detriments of both sides. Hideous gives bonuses to intimidation most of the time, they probably won't be pickpocketed, their appearance can also get them kicked out of restaurants. The pretty girl can be hard to talk to, the pretty girl can manipulate situations better, the pretty girl can get laid more easily. But she's also a more common victim of sex crimes, and good luck hiding in a small town.</p><p></p><p>Guard: "I'm looking for a powerful sorceress that may be hiding here."</p><p>Commoner: "What's she look like?"</p><p>Guard: "This is her pin-up from sorceress's weekly. She's a D cup, 28 inch waist, hair color changes almost daily, designer chain mail."</p><p>Commoner: "Hog's Inn. 2 streets down. Look for a tree across the street with probably... 8 fifteen year-old boys in it. If your sight aint too good, there'll probably be 8 pairs of pants below the tree. Her window's right across the street."</p><p></p><p>---</p><p>The problem is that D&D, as written, accumulates only bonuses to attributes. Physical attractiveness immediately requires descriptions. So maybe the way to do it would be something like this:</p><p></p><p>Give characters X number of points to spend in appearance. Appearance is a set of bonuses that accrue to varying effects. Appearance may change over time, but without magic, the overall value will never exceed X. And all the different traits effect X differently.</p><p></p><p>Or you could do something like this:</p><p></p><p>These are free feats. You get one at character creation. You'd need more than I'm gonna provide, and better descriptions and more specific nature, to be accurate.</p><p></p><p>Rugged: Heartthrob to the girls looking for a bad boy. Str and Con mods. penalty to gather information checks about this character. Bonus to seduction and Charisma based rolls with those who find you attraactive.</p><p></p><p>Goddess: Men want you. Against anyone who might desire companionship, treat wisdom scores as being reduced by (your char mod *2 - their willpower). However, while they are trying to get into your pants/dress/robes/ninja suit, they are also less likely to see the wisdom of your actions. They will generally disrespect your opinion, and you will have to fight hard to let them endanger you in any way. </p><p></p><p>John Doe: Who's this guy again? Those attempting to gather information about your character have a hard time. All DCs rise by 5, or 10 if you have done nothing of note in the area they are questioning. But this is a two-edged sword. People are less likely to talk about your exploits unless they're really legendary (aka - automatic success).</p><p>---</p><p>I don't know. Just some ideas for you.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 4073814, member: 20056"] Remember this: Appearance measures not only how attractive someone s, but how well they can use their attractiveness or hideousness to affect a situation. If you really want a system that's done a good job with comeliness, then find yourself a download or copy of scion. They've done a masterful job of showing what appearance affects, and showing how both extremes of a situation can be beneficial. And you have to remember the benefits/ detriments of both sides. Hideous gives bonuses to intimidation most of the time, they probably won't be pickpocketed, their appearance can also get them kicked out of restaurants. The pretty girl can be hard to talk to, the pretty girl can manipulate situations better, the pretty girl can get laid more easily. But she's also a more common victim of sex crimes, and good luck hiding in a small town. Guard: "I'm looking for a powerful sorceress that may be hiding here." Commoner: "What's she look like?" Guard: "This is her pin-up from sorceress's weekly. She's a D cup, 28 inch waist, hair color changes almost daily, designer chain mail." Commoner: "Hog's Inn. 2 streets down. Look for a tree across the street with probably... 8 fifteen year-old boys in it. If your sight aint too good, there'll probably be 8 pairs of pants below the tree. Her window's right across the street." --- The problem is that D&D, as written, accumulates only bonuses to attributes. Physical attractiveness immediately requires descriptions. So maybe the way to do it would be something like this: Give characters X number of points to spend in appearance. Appearance is a set of bonuses that accrue to varying effects. Appearance may change over time, but without magic, the overall value will never exceed X. And all the different traits effect X differently. Or you could do something like this: These are free feats. You get one at character creation. You'd need more than I'm gonna provide, and better descriptions and more specific nature, to be accurate. Rugged: Heartthrob to the girls looking for a bad boy. Str and Con mods. penalty to gather information checks about this character. Bonus to seduction and Charisma based rolls with those who find you attraactive. Goddess: Men want you. Against anyone who might desire companionship, treat wisdom scores as being reduced by (your char mod *2 - their willpower). However, while they are trying to get into your pants/dress/robes/ninja suit, they are also less likely to see the wisdom of your actions. They will generally disrespect your opinion, and you will have to fight hard to let them endanger you in any way. John Doe: Who's this guy again? Those attempting to gather information about your character have a hard time. All DCs rise by 5, or 10 if you have done nothing of note in the area they are questioning. But this is a two-edged sword. People are less likely to talk about your exploits unless they're really legendary (aka - automatic success). --- I don't know. Just some ideas for you. [/QUOTE]
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Any house rules for appearance/comliness?
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