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Any idea for the last adventure of my campaign please?
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<blockquote data-quote="Turanil" data-source="post: 1556041" data-attributes="member: 9646"><p>Ah, thanks for your comments.</p><p></p><p>No I can see it taking shape like this:</p><p></p><p>1) The demon (who can teleport) is already in the treasure room when the adventurers get there (see thereafter for the treasure room). He cannot retrieve the treasure however, because it is kept in an area of Protect from Outsiders kind-of-magic. So, he will bargain with the adventurers for something in the chest; the will give them the magical items back. Unpleasant twist: the demon devoured the magic of the items, so he will give them back items who don't have any power (so it ends the threat about breaking the seal with them).</p><p></p><p>2) The Blood Guard will get in the chest the magic staff of the missing Lord. As the staff is linked to its owner, he will thus learn where the Lord is (i.e.: far away where the other campaign begins), so will have a reason to go there.</p><p></p><p>3) about the treasure room: It happens that I own a special item (I mean: in real life!), that I must describe to you, for I have no idea about its name in english. It is a soft and small plastic container containing a chemical fluid, plus a small metal piece inside. So you hold the container in your hand, activate the metal chip, and then a chemical reaction does occur: the fluid becomes solid, and in doing so it releases a great amount of heat. (It is intended for getting heat while outdoor on a cold winter.)</p><p>Well, none of my player knows about this thing I guess. Hehehe... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So, the treasure chamber will contain a vast pool filled with a strange oil, and the (metal) treasure chest resting on its bottom. So, one player will have to swim inside the liquid and open the chest. In doing so, he will release the magic of the liquid that will quickly solidify and burn him. I see it as a most devious and horrible trap. Then, I will not only describe it to them, but while doing so will show them the real item and its effect. I think they will be baffled <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Anyway, if you see a way to bypass this trap easily, tell me, otherwise my trap won't work...</p><p></p><p>Anyway, if you have other ideas, or ideas to improve the above, it would be great.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Turanil, post: 1556041, member: 9646"] Ah, thanks for your comments. No I can see it taking shape like this: 1) The demon (who can teleport) is already in the treasure room when the adventurers get there (see thereafter for the treasure room). He cannot retrieve the treasure however, because it is kept in an area of Protect from Outsiders kind-of-magic. So, he will bargain with the adventurers for something in the chest; the will give them the magical items back. Unpleasant twist: the demon devoured the magic of the items, so he will give them back items who don't have any power (so it ends the threat about breaking the seal with them). 2) The Blood Guard will get in the chest the magic staff of the missing Lord. As the staff is linked to its owner, he will thus learn where the Lord is (i.e.: far away where the other campaign begins), so will have a reason to go there. 3) about the treasure room: It happens that I own a special item (I mean: in real life!), that I must describe to you, for I have no idea about its name in english. It is a soft and small plastic container containing a chemical fluid, plus a small metal piece inside. So you hold the container in your hand, activate the metal chip, and then a chemical reaction does occur: the fluid becomes solid, and in doing so it releases a great amount of heat. (It is intended for getting heat while outdoor on a cold winter.) Well, none of my player knows about this thing I guess. Hehehe... ;) So, the treasure chamber will contain a vast pool filled with a strange oil, and the (metal) treasure chest resting on its bottom. So, one player will have to swim inside the liquid and open the chest. In doing so, he will release the magic of the liquid that will quickly solidify and burn him. I see it as a most devious and horrible trap. Then, I will not only describe it to them, but while doing so will show them the real item and its effect. I think they will be baffled :D Anyway, if you see a way to bypass this trap easily, tell me, otherwise my trap won't work... Anyway, if you have other ideas, or ideas to improve the above, it would be great. Thanks [/QUOTE]
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Any idea for the last adventure of my campaign please?
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