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Any ideas for 1st lvl Companion Characters?
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<blockquote data-quote="Wik" data-source="post: 4947191" data-attributes="member: 40177"><p>The Fire Beetle was an example of mechanics that would fit as a companion character - not necessarily something that would make a great companion for roleplay purposes. Although, a companion character that is only there to fill a role could work pretty well, since it'd be a non-entity in skill challenges or roleplaying situations.</p><p></p><p>So, you have a leader and a rogue. My advice would be to get an animal companion of some sort, and a "sidekick". Here are a few of my ideas:</p><p></p><p>Blaine is a human acolyte of your cleric player's god. He doesn't have a close personal connection to his deity, and he's jealous of this, but looks up to your cleric's close connection with the deity. Blaine has focused on martial pursuits, and is a mace-wielding warrior - an ideal defender. He has a few fighter abilities, a high fort, and a low reflex (Blaine is rather clumsy). </p><p></p><p>Ptsera is a baby dragon that has attached himself to your rogue character. He is a telepathic, and nervous around humanity - he knows too well what happens to dragon hatchlings around a fearful populace. Because of this, he does his best to hide out in social settings. The rogue has been selected as a guardian (for whatever reason), and has a goal to protect the young hatchling. Of course, Ptsera has aims to explore the world around him, and is naturally quite curious. Ptsera is a controller, focused on unusual breath weapons and telepathic effects.</p><p></p><p>Garn is a tiefling mercenary who has been hired by the PCs. She isn't entirely sure whether she wants to protect the PCs, or steal from them. She can be cruel at times, and is especially spiteful around humans, adopting an "insult them before they insult me" attitude and a general cynicism. She has a healthy dose of self-preservation and is quite greedy at times. She is a defender similar to a warden, except her "nature" powers are reskinned to appear either mundane, or slightly evil in their approach.</p><p></p><p>Cassus is an elven pirate wizard. He has an eyepatch, a bandana, and a gnarled staff. He is a rogue by nature, and excels in "wind magic" - anything that helps with sailing. He's also devoutly religious, in addition to being the world's biggest thief and womanizer (though he usually strikes out with the ladies). In combat, he's a controller based around an Invoker, with most of his powers flavoured to represent wind or fire-based attacks.</p><p></p><p>Scar is a large dog one of the PCs rescues from a dog-fighting pit early in the campaign. The dog is covered in welts, bruises, and half-healed wounds, and has a natural sense of aggression in him that is calmed by the PCs' presence. He is loyal to his master to the death, and often snarls at those who take liberties. He is a defender, built more around taking hits and keeping enemies grounded - I'd base him off a fighter, but with some mobility powers thrown in.</p></blockquote><p></p>
[QUOTE="Wik, post: 4947191, member: 40177"] The Fire Beetle was an example of mechanics that would fit as a companion character - not necessarily something that would make a great companion for roleplay purposes. Although, a companion character that is only there to fill a role could work pretty well, since it'd be a non-entity in skill challenges or roleplaying situations. So, you have a leader and a rogue. My advice would be to get an animal companion of some sort, and a "sidekick". Here are a few of my ideas: Blaine is a human acolyte of your cleric player's god. He doesn't have a close personal connection to his deity, and he's jealous of this, but looks up to your cleric's close connection with the deity. Blaine has focused on martial pursuits, and is a mace-wielding warrior - an ideal defender. He has a few fighter abilities, a high fort, and a low reflex (Blaine is rather clumsy). Ptsera is a baby dragon that has attached himself to your rogue character. He is a telepathic, and nervous around humanity - he knows too well what happens to dragon hatchlings around a fearful populace. Because of this, he does his best to hide out in social settings. The rogue has been selected as a guardian (for whatever reason), and has a goal to protect the young hatchling. Of course, Ptsera has aims to explore the world around him, and is naturally quite curious. Ptsera is a controller, focused on unusual breath weapons and telepathic effects. Garn is a tiefling mercenary who has been hired by the PCs. She isn't entirely sure whether she wants to protect the PCs, or steal from them. She can be cruel at times, and is especially spiteful around humans, adopting an "insult them before they insult me" attitude and a general cynicism. She has a healthy dose of self-preservation and is quite greedy at times. She is a defender similar to a warden, except her "nature" powers are reskinned to appear either mundane, or slightly evil in their approach. Cassus is an elven pirate wizard. He has an eyepatch, a bandana, and a gnarled staff. He is a rogue by nature, and excels in "wind magic" - anything that helps with sailing. He's also devoutly religious, in addition to being the world's biggest thief and womanizer (though he usually strikes out with the ladies). In combat, he's a controller based around an Invoker, with most of his powers flavoured to represent wind or fire-based attacks. Scar is a large dog one of the PCs rescues from a dog-fighting pit early in the campaign. The dog is covered in welts, bruises, and half-healed wounds, and has a natural sense of aggression in him that is calmed by the PCs' presence. He is loyal to his master to the death, and often snarls at those who take liberties. He is a defender, built more around taking hits and keeping enemies grounded - I'd base him off a fighter, but with some mobility powers thrown in. [/QUOTE]
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