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Any ideas for 1st lvl Companion Characters?
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<blockquote data-quote="jbear" data-source="post: 4948065" data-attributes="member: 75065"><p>I introduced a half-elf paladin companion called Fearlees Kay to my KotS campaign. He was a follower of Bahamut intent on redeeming the name of his order that had fallen into disrepute since the tragic Sir Keegan incident.</p><p> </p><p>Initially he is in Winterhaven in the inn, and sits quietly brooding of his wine. he's totally unresponsive (unless unduly annoyed) to the PC's til they bring him the mirror (or mention it) fromt the excavation site. Douven Staul, once rescued, gives them the tip off that he might know more about this mysterious mirror that the dark cult desires.</p><p> </p><p>This lead into a skill test where the adventurers were required to discover the true story of the KotS and the origins of the mirror (through the sage Valthrun) and best the paladin in a test of strength (a classic arm wrestle... can be altered to suit best your players strengths, say a test of skill or wisdom). Assured that the Silver Lady would only let her servant be bested if she meant their destinies to intertwine he joins the party.</p><p> </p><p>Unfortunately he was killed in the battle with Irontooth. the PCs were careless with his body when they returned to Winterhaven, and in the joyous celebrations of the victorious heroes the mayors men took charge of the Paladins body. The mayor (a passionate lover of horses and riding) was being bribed by the cult, as they had held his beloved racehorse ransome (hidden at Ninaran's cabin). riddled with guilt the mayor had actually used the money he received to try and repair the damage and assuage the pain caused by the cult. Nevertheless he was still their puppet and so the body of the paladin ended up in the hands of Bairwin, the outrageously successful town merchant (and secret cult leader and trusted contact of Kalarel).</p><p> </p><p>Once the cult got wind of the mirror being taken from the excavation site, Bairwin sent one of his shadow ghouls to go and search the Paladin's room (seen by Ninaran when the PCs handed over the mirror) and retrieve it. distrustful of the mayor despite the heroes banquet he threw for them including the village bonfire for the head roasting of the kobolds heads the PCs had brought back from their bloody adventure during which he gleeful participated with the village children, the PCs took precautions in the inn that night. they heard the arrival and forced entry of the ghoul into the paladins room. they managed to surprise it, capture it and although the information they got out of it was limited... it lead to a wonderful encounter the next day between Bairwin and the PCs in the underground secret cult church benath his shop as he offered them a bribe to leave town and stay out of Kalarels affairs. they refused and suddenly they were in desperate combat with more of Bairwins shadow ghouls and surprise surprise, the body of their fallen paladin comrade that Bairwin had spent the night awakening into undead. very tense fight... especially when Ninaran (unknown to them) sent a barrel of oil down the stairs and set Bairwins shop on fire before locking the doors behind her!</p><p> </p><p>Sorry about the rant...maybe a bit off topic. some of these ideas came for the LFR version of KotS and others from LostSouls thread Sandboxing in the Nentir Vale... others are mine, like the Paladin. to say the least he was a cool companion for a very short time and a deadly enemy for an even shorter but for even more intense amount of time. Plus he inspired heaps of ideas that lead to enriching the KotS and heaps of interesting and fun sidetreks that now have the PCs totally hooked into the story. It was pure win!</p></blockquote><p></p>
[QUOTE="jbear, post: 4948065, member: 75065"] I introduced a half-elf paladin companion called Fearlees Kay to my KotS campaign. He was a follower of Bahamut intent on redeeming the name of his order that had fallen into disrepute since the tragic Sir Keegan incident. Initially he is in Winterhaven in the inn, and sits quietly brooding of his wine. he's totally unresponsive (unless unduly annoyed) to the PC's til they bring him the mirror (or mention it) fromt the excavation site. Douven Staul, once rescued, gives them the tip off that he might know more about this mysterious mirror that the dark cult desires. This lead into a skill test where the adventurers were required to discover the true story of the KotS and the origins of the mirror (through the sage Valthrun) and best the paladin in a test of strength (a classic arm wrestle... can be altered to suit best your players strengths, say a test of skill or wisdom). Assured that the Silver Lady would only let her servant be bested if she meant their destinies to intertwine he joins the party. Unfortunately he was killed in the battle with Irontooth. the PCs were careless with his body when they returned to Winterhaven, and in the joyous celebrations of the victorious heroes the mayors men took charge of the Paladins body. The mayor (a passionate lover of horses and riding) was being bribed by the cult, as they had held his beloved racehorse ransome (hidden at Ninaran's cabin). riddled with guilt the mayor had actually used the money he received to try and repair the damage and assuage the pain caused by the cult. Nevertheless he was still their puppet and so the body of the paladin ended up in the hands of Bairwin, the outrageously successful town merchant (and secret cult leader and trusted contact of Kalarel). Once the cult got wind of the mirror being taken from the excavation site, Bairwin sent one of his shadow ghouls to go and search the Paladin's room (seen by Ninaran when the PCs handed over the mirror) and retrieve it. distrustful of the mayor despite the heroes banquet he threw for them including the village bonfire for the head roasting of the kobolds heads the PCs had brought back from their bloody adventure during which he gleeful participated with the village children, the PCs took precautions in the inn that night. they heard the arrival and forced entry of the ghoul into the paladins room. they managed to surprise it, capture it and although the information they got out of it was limited... it lead to a wonderful encounter the next day between Bairwin and the PCs in the underground secret cult church benath his shop as he offered them a bribe to leave town and stay out of Kalarels affairs. they refused and suddenly they were in desperate combat with more of Bairwins shadow ghouls and surprise surprise, the body of their fallen paladin comrade that Bairwin had spent the night awakening into undead. very tense fight... especially when Ninaran (unknown to them) sent a barrel of oil down the stairs and set Bairwins shop on fire before locking the doors behind her! Sorry about the rant...maybe a bit off topic. some of these ideas came for the LFR version of KotS and others from LostSouls thread Sandboxing in the Nentir Vale... others are mine, like the Paladin. to say the least he was a cool companion for a very short time and a deadly enemy for an even shorter but for even more intense amount of time. Plus he inspired heaps of ideas that lead to enriching the KotS and heaps of interesting and fun sidetreks that now have the PCs totally hooked into the story. It was pure win! [/QUOTE]
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