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Any ideas for how I can be less bad at one-shots?
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<blockquote data-quote="happyhermit" data-source="post: 7153914" data-attributes="member: 6834463"><p>By one-shots I mean where a group sits down with new characters, plays a session, and that's it.</p><p></p><p> These have always been my least favorite RPG activity to play/run/watch but I haven't really tried much to change that, at least recently. There is likely a parallel to how I feel about short stories, the vast majority of them that I really was impressed by, I found myself really wishing it were a novel instead. Characters, their development and seeing how they react to difficult choices is mostly why I am interested in TTRPGs these days and it seems like this stuff is difficult to do in a short amount of time in a ttrpg. In general I just don't find them satisfying for some reason. Oh, and when I have run them they have been received less positively than campaigns, likely due to me though I suppose it could be similar preference issues.</p><p></p><p>So, primarily on the running of one, and ideally taking into account new or somewhat inexperienced players, any ideas for how I could improve? Do I need to change how I/we look at it, ie; run it more like a combat table top game (which I enjoy)? Does it need to be a marathon all day session or some other minimum length? Any example of great one-shots to emulate? Anything I am missing?</p></blockquote><p></p>
[QUOTE="happyhermit, post: 7153914, member: 6834463"] By one-shots I mean where a group sits down with new characters, plays a session, and that's it. These have always been my least favorite RPG activity to play/run/watch but I haven't really tried much to change that, at least recently. There is likely a parallel to how I feel about short stories, the vast majority of them that I really was impressed by, I found myself really wishing it were a novel instead. Characters, their development and seeing how they react to difficult choices is mostly why I am interested in TTRPGs these days and it seems like this stuff is difficult to do in a short amount of time in a ttrpg. In general I just don't find them satisfying for some reason. Oh, and when I have run them they have been received less positively than campaigns, likely due to me though I suppose it could be similar preference issues. So, primarily on the running of one, and ideally taking into account new or somewhat inexperienced players, any ideas for how I could improve? Do I need to change how I/we look at it, ie; run it more like a combat table top game (which I enjoy)? Does it need to be a marathon all day session or some other minimum length? Any example of great one-shots to emulate? Anything I am missing? [/QUOTE]
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Any ideas for how I can be less bad at one-shots?
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