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General Tabletop Discussion
*Dungeons & Dragons
Any ideas for re-flavored mechanics?
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<blockquote data-quote="Giltonio_Santos" data-source="post: 6366526" data-attributes="member: 36874"><p>Well, in the thread about fighters vs. barbarians, someone suggested a character with rage mechanics that is, in fact, a very disciplined warrior able to enter a battle trance. That got me thinking about other flavor changes that could be made to mechanics, in order to create characters that fit both the concept you want to play and the rules you want to use.</p><p></p><p>Someone has already talked about the possibility of using the eldritch knight with spells re-flavored as combat maneuvers, and I also like the idea of using the warlock mechanics to create a jedi-like character, but I’d like to know what other re-flavoring you’d be willing to use/see in your games. Any thoughts?</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6366526, member: 36874"] Well, in the thread about fighters vs. barbarians, someone suggested a character with rage mechanics that is, in fact, a very disciplined warrior able to enter a battle trance. That got me thinking about other flavor changes that could be made to mechanics, in order to create characters that fit both the concept you want to play and the rules you want to use. Someone has already talked about the possibility of using the eldritch knight with spells re-flavored as combat maneuvers, and I also like the idea of using the warlock mechanics to create a jedi-like character, but I’d like to know what other re-flavoring you’d be willing to use/see in your games. Any thoughts? [/QUOTE]
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Any ideas for re-flavored mechanics?
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