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General Tabletop Discussion
*Dungeons & Dragons
Any ideas for re-flavored mechanics?
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<blockquote data-quote="77IM" data-source="post: 6367428" data-attributes="member: 12377"><p>Depending on what you expect out of the Psion, you could do it with Sorcerer or Warlock with minimal changes.</p><p></p><p>It would also be trivially easy to change Eldritch Knight or Arcane Trickster to cast spells as a Sorcrer from the Sorcerer list. Arcane Trickster casting Cleric or Druid spells would also be a pretty sweet option. (You don't need this for Eldritch Knight because Paladin and Ranger work better.)</p><p></p><p>If you want firearms in your games, using the stats for crossbows should work just fine. If you feel compelled to differentiate firearms from crossbows mechanically, I'd do so via a custom feat rather than muck with the weapons' base stats, since a feat seems easier to balance and less impact on the game.</p><p></p><p>I've considered reskinning (heh) the Dragonborn traits to represent half-dragons that look a lot more human than dragon. You can also revamp the Tiefling appearance and back story to match earlier editions, while keeping the same game stats.</p></blockquote><p></p>
[QUOTE="77IM, post: 6367428, member: 12377"] Depending on what you expect out of the Psion, you could do it with Sorcerer or Warlock with minimal changes. It would also be trivially easy to change Eldritch Knight or Arcane Trickster to cast spells as a Sorcrer from the Sorcerer list. Arcane Trickster casting Cleric or Druid spells would also be a pretty sweet option. (You don't need this for Eldritch Knight because Paladin and Ranger work better.) If you want firearms in your games, using the stats for crossbows should work just fine. If you feel compelled to differentiate firearms from crossbows mechanically, I'd do so via a custom feat rather than muck with the weapons' base stats, since a feat seems easier to balance and less impact on the game. I've considered reskinning (heh) the Dragonborn traits to represent half-dragons that look a lot more human than dragon. You can also revamp the Tiefling appearance and back story to match earlier editions, while keeping the same game stats. [/QUOTE]
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Any ideas for re-flavored mechanics?
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