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Any interest in a "Realistic" D20 rules set
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<blockquote data-quote="Ace" data-source="post: 384208" data-attributes="member: 944"><p><strong>Classless levelless D20</strong></p><p></p><p>My other project is D&D without classess or levels of any kind</p><p></p><p>I am not very far along with this project but the guts of it are pretty simple.</p><p></p><p>You have a pool of points--- </p><p></p><p>Each skill, attribute, feat, class ability and so on costs points. </p><p></p><p>THere is no BAB instead each 'weapon group' is bought as a skill.</p><p></p><p>When you use a skill add a tic. When you get tics equal to the current advancement cost go up a point</p><p></p><p>Each adventure gain "build points" you can use for raising stats, gaining feats, raisng skills, saves and hit points</p><p></p><p>I probably won't be using Vancian with this.</p><p> instead I will have something different, more like Ars Magica I think.</p><p></p><p>Two more peculiaritys---</p><p></p><p>Stats are base zero- You only have your mod, a 10 or 11 stat is well Zero</p><p></p><p>Many feats don't exist-- The plus X to a skill feats are redundant. However to replace them there are less costly "status feats" ala Fading Suns </p><p></p><p>Want a castle? No problem its costs x build points. Its not that different than deeds not words, from what I understand of it ( I haven't boiugh any PDF's) </p><p></p><p>Now this version is very different than standard D&D, radically so in fact. But at its core it is still mostly compatible.</p><p>You can use those monster books, gear books, feat splatts and many adventures</p><p></p><p>JMO the market potential of this is nill so I simply haven't finished it. I don't need another rules set, I have GURPS already and my game group just died <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Ace, post: 384208, member: 944"] [b]Classless levelless D20[/b] My other project is D&D without classess or levels of any kind I am not very far along with this project but the guts of it are pretty simple. You have a pool of points--- Each skill, attribute, feat, class ability and so on costs points. THere is no BAB instead each 'weapon group' is bought as a skill. When you use a skill add a tic. When you get tics equal to the current advancement cost go up a point Each adventure gain "build points" you can use for raising stats, gaining feats, raisng skills, saves and hit points I probably won't be using Vancian with this. instead I will have something different, more like Ars Magica I think. Two more peculiaritys--- Stats are base zero- You only have your mod, a 10 or 11 stat is well Zero Many feats don't exist-- The plus X to a skill feats are redundant. However to replace them there are less costly "status feats" ala Fading Suns Want a castle? No problem its costs x build points. Its not that different than deeds not words, from what I understand of it ( I haven't boiugh any PDF's) Now this version is very different than standard D&D, radically so in fact. But at its core it is still mostly compatible. You can use those monster books, gear books, feat splatts and many adventures JMO the market potential of this is nill so I simply haven't finished it. I don't need another rules set, I have GURPS already and my game group just died :( [/QUOTE]
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