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<blockquote data-quote="EarthsShadow" data-source="post: 384508" data-attributes="member: 3531"><p>Cool stuff. </p><p></p><p>Here is what I would do if I could change the system:</p><p>1) Change how abilities work:</p><p>my abilities would be as follows -</p><p>Strength: determines how much damage done.</p><p>Agility: determines how well you do in melee combat.</p><p>Dexterity: determines how well you do in ranged combat.</p><p>Constitution: determines how healthy you are.</p><p>Intelligence: determines intelligence.</p><p>Wisdom: determines common sense/perceptile ability.</p><p>Charisma: determines how social you are.</p><p>Appearance: determines how attractive you are.</p><p></p><p>2) How are saves modified:</p><p>Reflex: Average of Agility and Dexterity</p><p>Fortitude: Average of Strength and Constitution</p><p>Will: Average of Intelligence, Wisdom and Charisma</p><p></p><p>3) Character Generation:</p><p>The things I would want to have would be races, background options that work like templates sort of that would modify skill packages, combat ability (not based on class) kinda like in Palladium where you have three or four different levels of combat abilities. The combat ability would dictate progression in natural base attack bonuses and base defense bonuses, then modified by the appropriate ability modifier and skills.</p><p>Combat ability would also determine how many skill points you get for combat related skills, like dodge and parry.</p><p>Weapons would become skills, categorized into weapon groups and specific weapons. </p><p>Skill Points are determined by race, background options selected, and Class/Template selected. </p><p>Hit Points are determined by race and modified accordingly by Class/Template. I would also include the damage resistance roll that will be used in M&M to give the game a more cinematic feel to it. </p><p>Armor would be Damage Reduction. </p><p>Magic would be available to anyone, and it would be represented by a full Template, not a class. Magic would also be dangerous, requiring a drain roll each time a spell is cast and if failed, either the caster would lose temporary ability points or health points. (Similar to Call of Cthulu). </p><p>You would get a bonus to attacking from behind.</p><p>It would keep Attacks of Opportunity.</p><p></p><p>Basically, it would be a more freeform system with more options available and keeping the DnD feel to it. I doubt this is more realistic, but I think its better than standard d20/DnD.</p></blockquote><p></p>
[QUOTE="EarthsShadow, post: 384508, member: 3531"] Cool stuff. Here is what I would do if I could change the system: 1) Change how abilities work: my abilities would be as follows - Strength: determines how much damage done. Agility: determines how well you do in melee combat. Dexterity: determines how well you do in ranged combat. Constitution: determines how healthy you are. Intelligence: determines intelligence. Wisdom: determines common sense/perceptile ability. Charisma: determines how social you are. Appearance: determines how attractive you are. 2) How are saves modified: Reflex: Average of Agility and Dexterity Fortitude: Average of Strength and Constitution Will: Average of Intelligence, Wisdom and Charisma 3) Character Generation: The things I would want to have would be races, background options that work like templates sort of that would modify skill packages, combat ability (not based on class) kinda like in Palladium where you have three or four different levels of combat abilities. The combat ability would dictate progression in natural base attack bonuses and base defense bonuses, then modified by the appropriate ability modifier and skills. Combat ability would also determine how many skill points you get for combat related skills, like dodge and parry. Weapons would become skills, categorized into weapon groups and specific weapons. Skill Points are determined by race, background options selected, and Class/Template selected. Hit Points are determined by race and modified accordingly by Class/Template. I would also include the damage resistance roll that will be used in M&M to give the game a more cinematic feel to it. Armor would be Damage Reduction. Magic would be available to anyone, and it would be represented by a full Template, not a class. Magic would also be dangerous, requiring a drain roll each time a spell is cast and if failed, either the caster would lose temporary ability points or health points. (Similar to Call of Cthulu). You would get a bonus to attacking from behind. It would keep Attacks of Opportunity. Basically, it would be a more freeform system with more options available and keeping the DnD feel to it. I doubt this is more realistic, but I think its better than standard d20/DnD. [/QUOTE]
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