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General Tabletop Discussion
*Dungeons & Dragons
Any interest in the not-quite-so-wild mage?
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<blockquote data-quote="CapnZapp" data-source="post: 6377382" data-attributes="member: 12731"><p>And cheers to that.</p><p></p><p>In general, however, am I the only one in feeling the rules text makes a really poor job explaining the wild mage, and the crucial fact advantages is the only thing the wild mage has going for him or her?</p><p></p><p>It would have been much better imo to <strong>first </strong>state the subclass is optional and should only be used at tables where the DM is completely comfortable throwing flumphs, rainbows and potted plants around.</p><p></p><p>And<strong> then</strong>, once the DM is aboard, remove the DM intervention from each and every instance of a surge. The character really needs his advantages to compete, and I feel the text makes it really unclear that the option is even there. </p><p></p><p><strong>TL;DR: The Wild Mage has the potential to gain advantage N+1 number of times each day, where N is the total number of non-cantrip spells gained by sorcerers.</strong></p><p><strong></strong></p><p><strong>Any DM that is stingy in "forcing" wild surges throttle that potential, and any powergamer is well advised to stay away from the subclass under such conditions.</strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6377382, member: 12731"] And cheers to that. In general, however, am I the only one in feeling the rules text makes a really poor job explaining the wild mage, and the crucial fact advantages is the only thing the wild mage has going for him or her? It would have been much better imo to [B]first [/B]state the subclass is optional and should only be used at tables where the DM is completely comfortable throwing flumphs, rainbows and potted plants around. And[B] then[/B], once the DM is aboard, remove the DM intervention from each and every instance of a surge. The character really needs his advantages to compete, and I feel the text makes it really unclear that the option is even there. [B]TL;DR: The Wild Mage has the potential to gain advantage N+1 number of times each day, where N is the total number of non-cantrip spells gained by sorcerers. Any DM that is stingy in "forcing" wild surges throttle that potential, and any powergamer is well advised to stay away from the subclass under such conditions. [/B] [/QUOTE]
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Any interest in the not-quite-so-wild mage?
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