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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any interesting XP variants out there?
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<blockquote data-quote="the Jester" data-source="post: 3318023" data-attributes="member: 1210"><p>In my main (i.e. everything but the experimental low-magic game I'm running) games, I give less xp for monsters- usually half or 2/3- and I also award roleplaying xp. </p><p></p><p>There are four categories in which characters can earn rp xp each session: class, race, personal and alignment. Typically, each category a character gets xp in earns her 25 xp times a number I pick out of the levels of the party. (In other words, if the party has pcs of 3rd to 5th level in it, each category will earn from 75 to 125 xp for each category; the number is always the same for all categories and, nowadays, for all characters. I taylor the number to the speed of advancement I want in the campaign.) At the end of each session, the players all tell me what they did for each roleplaying category, and I note how many they get xp for. I try to be very flexible with these categories; most games, everyone gets all four categories. </p><p></p><p>I give extra categories for props and for "lubricating the game"- i.e., doing things that help the game run smoothly or improve the campaign, most commonly involving taking the game notes. </p><p></p><p>Also, I'm very comfortable with ad hoc xp or CR adjustments. Sometimes an encounter turns out to be much harder (or easier) than I had expected; if it isn't because of just plain poor luck or sheer stupidity, I'll often tweak the xp values a little. </p><p></p><p></p><p></p><p>This is awesome. I absolutely want to try that sometime. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="the Jester, post: 3318023, member: 1210"] In my main (i.e. everything but the experimental low-magic game I'm running) games, I give less xp for monsters- usually half or 2/3- and I also award roleplaying xp. There are four categories in which characters can earn rp xp each session: class, race, personal and alignment. Typically, each category a character gets xp in earns her 25 xp times a number I pick out of the levels of the party. (In other words, if the party has pcs of 3rd to 5th level in it, each category will earn from 75 to 125 xp for each category; the number is always the same for all categories and, nowadays, for all characters. I taylor the number to the speed of advancement I want in the campaign.) At the end of each session, the players all tell me what they did for each roleplaying category, and I note how many they get xp for. I try to be very flexible with these categories; most games, everyone gets all four categories. I give extra categories for props and for "lubricating the game"- i.e., doing things that help the game run smoothly or improve the campaign, most commonly involving taking the game notes. Also, I'm very comfortable with ad hoc xp or CR adjustments. Sometimes an encounter turns out to be much harder (or easier) than I had expected; if it isn't because of just plain poor luck or sheer stupidity, I'll often tweak the xp values a little. This is awesome. I absolutely want to try that sometime. :) [/QUOTE]
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*Pathfinder & Starfinder
Any interesting XP variants out there?
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