Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
any l5r fans?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kae'Yoss" data-source="post: 3074515" data-attributes="member: 4134"><p>I have all the d20 RPG material, and I consider it great. A good read, too, even if you don't intend to use the setting itself, ever. </p><p></p><p>It's not your average d20 campaign. Politics are important, political intrigue rampant, and the pen is mightier than the katana (So that courtier can't wield a weapon so save his life? Doesn't matter, since he could sic a hundred bushi on you.) Money isn't as important as in other games (most characters will probably be part of the samurai caste and be cared for by their lord)</p><p></p><p></p><p>I also got the 3rd Edition L5R roleplaying game rulebook that contains their own system.</p><p></p><p>I didn't have the chancer to try it out (I might do so one day, though), but it sounds very intriguing.</p><p></p><p>You use d10s all the way. It's not a bonus system as in D&D (roll d20, add bonuses to outcome, beat DC), but not a classical pool, either (like in WoD: look up your ability, add/subtract mods for difficulty, roll as many d10s: Every die with 8 or better counts as a success. 1 success makes the roll a success, 5 an exceptional success, and some rolls make further distinctions):</p><p></p><p>You roll a number of d10s, but only keep a certain number of them: Say you make a damage roll, the weapon has 3k2, your strength is 2, so you have 5k2. You roll 5 dice and keep 2. 10s are rerolled and added to the old result (so 10, 8, 4, 4 ,2 would mean you reroll the 10, get, say, a 5, so your two dice show 15 and 8, for a total of 23). You have to beat the TN (target number). If you want to do a great job (not just getting it done), you can raise. Each raise is a 5 point increase of the TN. You have to beat the higher TN (so in our other example, if the TN had been 20, raised to 25, the 23 would be a failure, even though you would have succeeded without the raise)</p><p></p><p></p><p>It's also not strictly level/class based like D&D, but not as free-form as WoD. You can increase most abilities, and get insight for the increases. If your insight points exceed certain limits, your insight rank (a bit like levels) increases. That allows you to train for the next rank in your school (more or less a class, though it doesn't limit yourself as much as d20 classes, it merely gives you one ability per level)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3074515, member: 4134"] I have all the d20 RPG material, and I consider it great. A good read, too, even if you don't intend to use the setting itself, ever. It's not your average d20 campaign. Politics are important, political intrigue rampant, and the pen is mightier than the katana (So that courtier can't wield a weapon so save his life? Doesn't matter, since he could sic a hundred bushi on you.) Money isn't as important as in other games (most characters will probably be part of the samurai caste and be cared for by their lord) I also got the 3rd Edition L5R roleplaying game rulebook that contains their own system. I didn't have the chancer to try it out (I might do so one day, though), but it sounds very intriguing. You use d10s all the way. It's not a bonus system as in D&D (roll d20, add bonuses to outcome, beat DC), but not a classical pool, either (like in WoD: look up your ability, add/subtract mods for difficulty, roll as many d10s: Every die with 8 or better counts as a success. 1 success makes the roll a success, 5 an exceptional success, and some rolls make further distinctions): You roll a number of d10s, but only keep a certain number of them: Say you make a damage roll, the weapon has 3k2, your strength is 2, so you have 5k2. You roll 5 dice and keep 2. 10s are rerolled and added to the old result (so 10, 8, 4, 4 ,2 would mean you reroll the 10, get, say, a 5, so your two dice show 15 and 8, for a total of 23). You have to beat the TN (target number). If you want to do a great job (not just getting it done), you can raise. Each raise is a 5 point increase of the TN. You have to beat the higher TN (so in our other example, if the TN had been 20, raised to 25, the 23 would be a failure, even though you would have succeeded without the raise) It's also not strictly level/class based like D&D, but not as free-form as WoD. You can increase most abilities, and get insight for the increases. If your insight points exceed certain limits, your insight rank (a bit like levels) increases. That allows you to train for the next rank in your school (more or less a class, though it doesn't limit yourself as much as d20 classes, it merely gives you one ability per level) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
any l5r fans?
Top