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Any love for the Iron Kingdoms setting?
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<blockquote data-quote="Khairn" data-source="post: 2751707" data-attributes="member: 20153"><p>All the IK books are 3.5 compliant although there are some changes to the core rules that better fit the setting.</p><p></p><p>The IK Players Guide has all the rules you need to create your characters, and it has a good amount of IK fluff. Its one of the only rule books that I enjoy reading, just because its so well written. It includes lots of info about the religions & Gods of Western Immorren and has IK specific classes, PrC's, feats skills & spells. It also has rules for making arcane mechanica, although these have been slightly changed in the Liber Mechanika</p><p></p><p>The IK World Guide has no rules at all. No PrC's, feats, skills, equipment or spells. Its only info about the world. It is packed with idea's and perfect for a GM that really wants to get into the background and setting of the world.</p><p></p><p>The Liber Mechanika is a new soft cover book that provides revised rules for arcane / tech classes. It also includes a few new PrC's, feats and equipment. </p><p></p><p>I <strong>highly </strong> reccommend Monsternomicon 3.5 which is an outstanding monster book and filled with plot hooks & story idea's for IK specific beasties.</p><p></p><p>The Witchfire Trilogy is getting a 3.5 face-lift and should be coming out soon in 1 book. Its a great story and great place to start an IK campaign.</p><p></p><p>Besides that I would reccomend (if you are a real fanatic about the setting) taking a look at buying the WarMachine books. They are very well written and filled with lots of juicy IK RPG idea's. They also have great illustrations, immersive stories and provide you with a great story arc of the current war between the kingdoms that can be used as background for your game.</p><p></p><p>As you might be able to tell ... I have lots 'o love for IK.</p></blockquote><p></p>
[QUOTE="Khairn, post: 2751707, member: 20153"] All the IK books are 3.5 compliant although there are some changes to the core rules that better fit the setting. The IK Players Guide has all the rules you need to create your characters, and it has a good amount of IK fluff. Its one of the only rule books that I enjoy reading, just because its so well written. It includes lots of info about the religions & Gods of Western Immorren and has IK specific classes, PrC's, feats skills & spells. It also has rules for making arcane mechanica, although these have been slightly changed in the Liber Mechanika The IK World Guide has no rules at all. No PrC's, feats, skills, equipment or spells. Its only info about the world. It is packed with idea's and perfect for a GM that really wants to get into the background and setting of the world. The Liber Mechanika is a new soft cover book that provides revised rules for arcane / tech classes. It also includes a few new PrC's, feats and equipment. I [B]highly [/B] reccommend Monsternomicon 3.5 which is an outstanding monster book and filled with plot hooks & story idea's for IK specific beasties. The Witchfire Trilogy is getting a 3.5 face-lift and should be coming out soon in 1 book. Its a great story and great place to start an IK campaign. Besides that I would reccomend (if you are a real fanatic about the setting) taking a look at buying the WarMachine books. They are very well written and filled with lots of juicy IK RPG idea's. They also have great illustrations, immersive stories and provide you with a great story arc of the current war between the kingdoms that can be used as background for your game. As you might be able to tell ... I have lots 'o love for IK. [/QUOTE]
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