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Any love for the Iron Kingdoms setting?
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<blockquote data-quote="Desdichado" data-source="post: 2751835" data-attributes="member: 2205"><p>I've used the Monsternomicon many times in play, and found it to be an absolutely excellent supplement; my favorite monster book, in fact.</p><p></p><p>I've used the Witchfire Trilogy (really Tetrology; I also have the pdf "Fool's Errand")way back before IK specific character guidelines had been printed, and found it to be a passable set of modules, although a bit too tightly scripted for my taste to run exactly as is. More recently, I've adapted material from those books and combined it with the Freeport modules to create custom urban swashbuckling adventures. I've also used the firearms rules from the modules; they were slightly modified in subsequent books.</p><p></p><p>I've only ever used Lock and Load and the IK Player's Guide in a IK game, and it is slightly different than standard D&D, but I like the differences a lot. A lot of that material is so IK specific that you probably wouldn't use much of it for any other game.</p><p></p><p>The IK World Guide is completely non-mechanical, and is a great read, but probably only really useful for someone who intends to actually play IK, not just borrow IK stuff for a homebrew.</p><p></p><p>I don't have the Liber Mechanika, so I can't comment on that one.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2751835, member: 2205"] I've used the Monsternomicon many times in play, and found it to be an absolutely excellent supplement; my favorite monster book, in fact. I've used the Witchfire Trilogy (really Tetrology; I also have the pdf "Fool's Errand")way back before IK specific character guidelines had been printed, and found it to be a passable set of modules, although a bit too tightly scripted for my taste to run exactly as is. More recently, I've adapted material from those books and combined it with the Freeport modules to create custom urban swashbuckling adventures. I've also used the firearms rules from the modules; they were slightly modified in subsequent books. I've only ever used Lock and Load and the IK Player's Guide in a IK game, and it is slightly different than standard D&D, but I like the differences a lot. A lot of that material is so IK specific that you probably wouldn't use much of it for any other game. The IK World Guide is completely non-mechanical, and is a great read, but probably only really useful for someone who intends to actually play IK, not just borrow IK stuff for a homebrew. I don't have the Liber Mechanika, so I can't comment on that one. [/QUOTE]
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