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Any low fantasy games out there? Need a change of pace!
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<blockquote data-quote="GMMichael" data-source="post: 6137379" data-attributes="member: 6685730"><p>Pretty sure you can do this with D&D 3.5. But the important thing is to figure out what makes encounters interesting if they're not high fantasy.</p><p></p><p>High fantasy encounters feature magic, legendary efforts, and monsters. Well, toss those out.</p><p></p><p>This means you'll be limiting D&D 3.5 to about 5 levels of character advancement, and no casting classes are allowed. NPC classes are probably preferable. Further, combat becomes the -last- thing anyone wants to do, because there are definitely zero clerics waiting around with a Raise Dead spell. Also, unauthorized fighting gets severely punished by the local watch. You'll want to automatically include a status penalty for reaching half-damage, either Shaken or Sickened. (Or Immobilized...or Nauseated...)</p><p></p><p>Then you have to make your encounters interesting again. Make up for the lack of epic stuff. This means relationships, politics, threats, bribery, bargaining, and all that other good stuff. Does D&D include rules and helpful guides for using these things? No, you'll probably want a book on Shakespeare for picking up the drama in your game. But D&D has the mechanics and rules to back up the crunchier stuff (like who, statistically, is more likely to win a given round of negotiations).</p><p></p><p>Here's a link to my in-progress RPG, which is ultra-streamlined, partly so that you can add your own drama rules as needed. And like several above-mentioned RPGs, it's free.</p><p></p><p><a href="http://www.obsidianportal.com/campaign/p-p-rpg/wikis/main-page" target="_blank">http://www.obsidianportal.com/campaign/p-p-rpg/wikis/main-page</a></p></blockquote><p></p>
[QUOTE="GMMichael, post: 6137379, member: 6685730"] Pretty sure you can do this with D&D 3.5. But the important thing is to figure out what makes encounters interesting if they're not high fantasy. High fantasy encounters feature magic, legendary efforts, and monsters. Well, toss those out. This means you'll be limiting D&D 3.5 to about 5 levels of character advancement, and no casting classes are allowed. NPC classes are probably preferable. Further, combat becomes the -last- thing anyone wants to do, because there are definitely zero clerics waiting around with a Raise Dead spell. Also, unauthorized fighting gets severely punished by the local watch. You'll want to automatically include a status penalty for reaching half-damage, either Shaken or Sickened. (Or Immobilized...or Nauseated...) Then you have to make your encounters interesting again. Make up for the lack of epic stuff. This means relationships, politics, threats, bribery, bargaining, and all that other good stuff. Does D&D include rules and helpful guides for using these things? No, you'll probably want a book on Shakespeare for picking up the drama in your game. But D&D has the mechanics and rules to back up the crunchier stuff (like who, statistically, is more likely to win a given round of negotiations). Here's a link to my in-progress RPG, which is ultra-streamlined, partly so that you can add your own drama rules as needed. And like several above-mentioned RPGs, it's free. [url]http://www.obsidianportal.com/campaign/p-p-rpg/wikis/main-page[/url] [/QUOTE]
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