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Any more info on Castles and Crusades?
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<blockquote data-quote="castler and crusader" data-source="post: 1124068" data-attributes="member: 14279"><p><strong>hmmmmmmmmmmm?</strong></p><p></p><p>All</p><p></p><p>I thought I might intervene in here before a meaness starts that I would really rather not see.</p><p></p><p>As one of those tinkering with this rules system I though I might interject a little with some information.</p><p></p><p>But I really can't intervene with much because we are still in the thinking the ground rules out part of the thing. This whole process/idea came to us around Gencon/Gamefest Mil for very particular reasons.</p><p></p><p>It has nothing to do with Monte's book (really good by the by - and I have always been a fan of racial classes/advancement), with the liscence change (we really did not care nor believe WotC was about to slay one of their Golden Cows - but who knows, that cow seems to be hanging around the alter a lot lately, and who is that guy sharpening the axe?), nor any general anger/dislike at 3e (Tweet and crew did a really ggod job, I like and have always liked the system), nor any marketing research/strategy.</p><p></p><p>We are simply putting together a game that we like, a game that can drive us and hopefully a few others. But if not, se la, I am not going to lose any sleep (it is game after all) nor will we go out of business.</p><p></p><p>Its part of the beauty of the OGL, everyone can bring their own personal twist to the game. </p><p></p><p>Its not going to be the game for everyone, we know that, we are not trying to 'outdesign' someone or show that we are better (others have vastly greater exp than us and I doubt we'll top them in a lifetime), we are not trying to compete with anyone or anything, we are shooting for a game that fits our style of play. That's it, nothing more.</p><p></p><p>Does it resemble 1e in some aspects - sure it does. Does it keep some basic tenets of 3e - sure it does. Are we inspired by other systems - sure as heck, my biggest inspirations outside of D and D basic are Rolemaster and Warhammer (the games many hate to love).</p><p></p><p>We are concerned about two things - new players (a game with my nephew revealed a problem with 3e) and 'feel'. I have no way of putting my finger on this one. I play a 3e (a few by now) campaign that is going very well and is a lot of fun but it does not have the same 'feel' as the earlier campaigns. Is the problem in the rules or is it in the DM. Being rather egotistical I want to say it is not with me, but that would be disengenuous. It is partly with me. For some reason, I can not keep the flavor with the 3e rules system so I have shifted my game to exploit 3e rather than the reverse. Now I am doing the reverse.</p><p></p><p>Thing is, for anyone out there whose has played numerous systems (T and T, Warhammer, Rolemaster etc) you know that each set of rules makes the game and gives it a feel. That is the product of rules, the nature of rules, and the utility of rules.</p><p></p><p>And this is where rules lite comes in. We are not re-inventing the wheel (Gary invented it and its only been refined ever since) we are making it a less refined wheel. A wheel that does not go on just one type of car, a generic wheel that can be shaped to fit any car (or so we would like to think - but again, any rules system....) We want a rules lite system that allows DM and Players (the Dynamic between the two most importantly) to create their own feel.</p><p></p><p>Anyway, I have rambled long enough this morning.</p><p></p><p>Please forgive my interjection on this board, I am always hesitant to post here as it seems 'non-industry' people (as if we could seperate or are seperate) need a place where we don't go to justify or blather about our products.</p><p></p><p>Have fun and be good.</p><p></p><p>Davis Chenault</p><p>Troll Lord Trolling</p></blockquote><p></p>
[QUOTE="castler and crusader, post: 1124068, member: 14279"] [b]hmmmmmmmmmmm?[/b] All I thought I might intervene in here before a meaness starts that I would really rather not see. As one of those tinkering with this rules system I though I might interject a little with some information. But I really can't intervene with much because we are still in the thinking the ground rules out part of the thing. This whole process/idea came to us around Gencon/Gamefest Mil for very particular reasons. It has nothing to do with Monte's book (really good by the by - and I have always been a fan of racial classes/advancement), with the liscence change (we really did not care nor believe WotC was about to slay one of their Golden Cows - but who knows, that cow seems to be hanging around the alter a lot lately, and who is that guy sharpening the axe?), nor any general anger/dislike at 3e (Tweet and crew did a really ggod job, I like and have always liked the system), nor any marketing research/strategy. We are simply putting together a game that we like, a game that can drive us and hopefully a few others. But if not, se la, I am not going to lose any sleep (it is game after all) nor will we go out of business. Its part of the beauty of the OGL, everyone can bring their own personal twist to the game. Its not going to be the game for everyone, we know that, we are not trying to 'outdesign' someone or show that we are better (others have vastly greater exp than us and I doubt we'll top them in a lifetime), we are not trying to compete with anyone or anything, we are shooting for a game that fits our style of play. That's it, nothing more. Does it resemble 1e in some aspects - sure it does. Does it keep some basic tenets of 3e - sure it does. Are we inspired by other systems - sure as heck, my biggest inspirations outside of D and D basic are Rolemaster and Warhammer (the games many hate to love). We are concerned about two things - new players (a game with my nephew revealed a problem with 3e) and 'feel'. I have no way of putting my finger on this one. I play a 3e (a few by now) campaign that is going very well and is a lot of fun but it does not have the same 'feel' as the earlier campaigns. Is the problem in the rules or is it in the DM. Being rather egotistical I want to say it is not with me, but that would be disengenuous. It is partly with me. For some reason, I can not keep the flavor with the 3e rules system so I have shifted my game to exploit 3e rather than the reverse. Now I am doing the reverse. Thing is, for anyone out there whose has played numerous systems (T and T, Warhammer, Rolemaster etc) you know that each set of rules makes the game and gives it a feel. That is the product of rules, the nature of rules, and the utility of rules. And this is where rules lite comes in. We are not re-inventing the wheel (Gary invented it and its only been refined ever since) we are making it a less refined wheel. A wheel that does not go on just one type of car, a generic wheel that can be shaped to fit any car (or so we would like to think - but again, any rules system....) We want a rules lite system that allows DM and Players (the Dynamic between the two most importantly) to create their own feel. Anyway, I have rambled long enough this morning. Please forgive my interjection on this board, I am always hesitant to post here as it seems 'non-industry' people (as if we could seperate or are seperate) need a place where we don't go to justify or blather about our products. Have fun and be good. Davis Chenault Troll Lord Trolling [/QUOTE]
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