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Any more info on Castles and Crusades?
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<blockquote data-quote="jasamcarl" data-source="post: 1127004" data-attributes="member: 1251"><p>Ok, did you read through both of my posts? Its not that he has a preference of one edition of another. Its that the reasons he gives don't make sense, which leads me to believe that they are not made from any real conviction, but rather from an attempt to foster an online fanbase of 1e devotees.</p><p></p><p>As to treasure being linked to level, of course it should in any BALANCED level-based game. Levels are suppossed to represent an ability to surmount challenges of a given levels while expending an appropriate portion of the party's resources. As long as magic items have a mechanical benefit, they have to be keyed to level, otherwise levels become meaningless. Its very easy to change the link between treasure value and level, the results just won't be balanced with the cr/el system..but how is that worse than prior editions, which had no concept of treasure values at all? 3e atleast gives a baseline.</p><p></p><p>As to one line stat-blocks...well, if you are going to use a crappy, incomplete system, the least that system can do is offer a conveniently small statblock to reflect its vacuous nature. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1127004, member: 1251"] Ok, did you read through both of my posts? Its not that he has a preference of one edition of another. Its that the reasons he gives don't make sense, which leads me to believe that they are not made from any real conviction, but rather from an attempt to foster an online fanbase of 1e devotees. As to treasure being linked to level, of course it should in any BALANCED level-based game. Levels are suppossed to represent an ability to surmount challenges of a given levels while expending an appropriate portion of the party's resources. As long as magic items have a mechanical benefit, they have to be keyed to level, otherwise levels become meaningless. Its very easy to change the link between treasure value and level, the results just won't be balanced with the cr/el system..but how is that worse than prior editions, which had no concept of treasure values at all? 3e atleast gives a baseline. As to one line stat-blocks...well, if you are going to use a crappy, incomplete system, the least that system can do is offer a conveniently small statblock to reflect its vacuous nature. ;) [/QUOTE]
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