Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any more skills?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="index" data-source="post: 1648341" data-attributes="member: 21195"><p><strong>new skills dilute skill points</strong></p><p></p><p>DreamChaser wrote :</p><p></p><p>> The general idea is that each new skill added weakens the system (as</p><p>> each one is bought by ranks over time and requires a check) but each</p><p>> new feat or spell strengthens it (as each one is merely a new choice</p><p>> that functions independently of the others).</p><p></p><p>> Thus, no new skills usually.</p><p></p><p>Correct. Every new skill dilutes the few skill points</p><p>characters have available to spend. Plus you have to</p><p>decide, who gets it as a class skill?</p><p></p><p>The WotC way to handle new skills seems to be to brutally</p><p>shoe-horn them in as new applications of old skills.</p><p></p><p>IIRC, d20 Modern explicitly says no new skills are allowed.</p><p>(But of course, that's d20 Modern, not D&D.)</p><p></p><p>Every new spell strengthens wizards (and clerics and</p><p>others). For Sorcerers and Bards, a new spell is a</p><p>toss-up. They can learn it only at the cost of one of their</p><p>limited spell slots.</p><p></p><p>The perception seems to be that every new feat strengthens</p><p>the game by giving more choices. I don't feel that way. I</p><p>feel that every new feat dilutes the very limited pool of</p><p>feat slots each character gets. And many of them, as a side</p><p>note, establish a penalty for people without the feat for an</p><p>act that previously anyone could try.</p><p></p><p>(I was nearly frothing when I read the feat that allows a</p><p>second rank person to attack a target in front of a front</p><p>rank person with a reach weapon without penalty, while</p><p>everyone else has -4. What, so EVERY single second and</p><p>third rank pike man in medieval armies spent one of their</p><p>precious feat slots on this? Human first level warriors</p><p>only have two feat slots. Pike squares were too effective</p><p>in combat to assume that most defenders were attacking at</p><p>-4.)</p><p></p><p>(Does anyone know the name of the feat I'm talking about?)</p><p></p><p>--index</p></blockquote><p></p>
[QUOTE="index, post: 1648341, member: 21195"] [b]new skills dilute skill points[/b] DreamChaser wrote : > The general idea is that each new skill added weakens the system (as > each one is bought by ranks over time and requires a check) but each > new feat or spell strengthens it (as each one is merely a new choice > that functions independently of the others). > Thus, no new skills usually. Correct. Every new skill dilutes the few skill points characters have available to spend. Plus you have to decide, who gets it as a class skill? The WotC way to handle new skills seems to be to brutally shoe-horn them in as new applications of old skills. IIRC, d20 Modern explicitly says no new skills are allowed. (But of course, that's d20 Modern, not D&D.) Every new spell strengthens wizards (and clerics and others). For Sorcerers and Bards, a new spell is a toss-up. They can learn it only at the cost of one of their limited spell slots. The perception seems to be that every new feat strengthens the game by giving more choices. I don't feel that way. I feel that every new feat dilutes the very limited pool of feat slots each character gets. And many of them, as a side note, establish a penalty for people without the feat for an act that previously anyone could try. (I was nearly frothing when I read the feat that allows a second rank person to attack a target in front of a front rank person with a reach weapon without penalty, while everyone else has -4. What, so EVERY single second and third rank pike man in medieval armies spent one of their precious feat slots on this? Human first level warriors only have two feat slots. Pike squares were too effective in combat to assume that most defenders were attacking at -4.) (Does anyone know the name of the feat I'm talking about?) --index [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Any more skills?
Top